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查看斯高帕斯 (Scopus) 概要
黃 俊龍
教授
資訊工程學系
https://orcid.org/0000-0002-9471-7672
h-index
h10-index
h5-index
1610
引文
21
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
593
引文
14
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
212
引文
7
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
1999
2024
每年研究成果
概覽
指紋
網路
計畫
(26)
研究成果
(114)
獎項
(3)
類似的個人檔案
(6)
指紋
查看啟用 Jiun-Long Huang 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。
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Computer Science
Experimental Result
100%
Mobile Environment
26%
Data Item
23%
Broadcast Channel
23%
Points of Interest
22%
Wireless Sensor Network
22%
Mobile Computing
20%
Wireless Networks
19%
Computing Environment
17%
Authentication
16%
Sequential Pattern
15%
Channel Environment
15%
Mashup Application
15%
Privacy Preserving
15%
Blockchain
14%
bidding strategy
13%
Data Replication
13%
Multiple Channel
13%
vehicular ad-hoc network
13%
Efficient Algorithm
12%
Pattern Mining
12%
Genetic Algorithm
12%
Query Processing
11%
Energy Consumption
10%
Sensor Node
10%
Social Network
10%
Internet-Of-Things
9%
Sequential Pattern Mining
9%
Live Streaming
9%
Data Organization
9%
Streaming Channel
9%
Communication Cost
9%
Location-Based Service
9%
Mobile Device
9%
Sensor Networks
8%
Power Consumption
8%
Reinforcement Learning
8%
Network Traffic
8%
Index Structure
8%
Network Lifetime
8%
Performance Evaluation
7%
Deep Reinforcement Learning
7%
Population Estimation
7%
Frequent Itemsets
7%
Utility Information
7%
Energy Efficient
7%
mobile ad-hoc network
7%
Application Development
7%
Gathering Data
7%
Oriented Architecture
7%
Keyphrases
Data Broadcasting
31%
Mobile Environment
26%
Dependent Data
22%
Wireless Sensor Networks
22%
Point-of-interest Recommendation
22%
Real-time Bidding
22%
Vehicular Ad Hoc Networks
19%
High Utility Patterns
19%
Mobile Computing Environment
15%
Broadcast Channel
15%
On-demand Broadcast
15%
Mobile Mashup Applications
15%
Live Streaming
15%
Wireless Networks
14%
Access Time
14%
Program Generation
13%
Multi-channel
12%
Pairs Trading
12%
Energy Conservation
12%
Privacy-preserving
12%
Recommendation Method
11%
Web API
11%
Win Rate
11%
Bidding Strategy
11%
Badminton
11%
Blockchain Technology
10%
Data Dissemination
10%
Bid Request
10%
Check-in
10%
Data Replication
9%
Data Allocation
9%
Communication Cost
9%
Theoretical Properties
9%
On-demand Service Platform
9%
Location-based Services
9%
Incremental Mining
8%
Social Networks
8%
Home Network
8%
On Demand
8%
Pattern Mining
8%
High Utility Pattern Mining
8%
Sensor Networks
8%
Online Advertising
8%
Live Streaming Platform
8%
Spatial Query
8%
Number of Data
7%
Pairs Trading Strategy
7%
Team Formation
7%
Group Mobility
7%
Structural Breaks
7%