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國立陽明交通大學研發優勢分析平台 首頁
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查看斯高帕斯 (Scopus) 概要
李 峻德
副教授
傳播研究所
h-index
h10-index
75
引文
4
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
7
引文
2
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
2007
2016
每年研究成果
概覽
指紋
網路
計畫
(7)
研究成果
(13)
指紋
查看啟用 Jiun-De Lee 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。
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Keyphrases
Game Environment
100%
Cognitive Style
100%
Hypermedia
100%
Mental Modeling
100%
User Experience Design
100%
Knowledge Acquisition
50%
Taiwan
50%
Self-transcendence
50%
Visual Metaphor
50%
Visual Cognition
50%
Online Role-playing Games
50%
Learning Environment
50%
Human-computer Interaction
50%
Telepresence
50%
Technology Industry
50%
User Experience Management
50%
Gaming Motivation
50%
Massively multiplayer Online Role-playing Games (MMORPGs)
50%
Motivation
50%
Model-driven Development
50%
Management Model
50%
3D Game
50%
Problem-solving Knowledge
50%
Avatar Customization
50%
Shopping Lifestyle
50%
Online Consumer
50%
Online Gaming Community
50%
Learning Performance
35%
High-immersion
33%
Verbalizer
33%
Opportunity Space
25%
User Learning
25%
Player Emotions
25%
Hypermedia Environments
22%
Disorientation
22%
Internet Technology
22%
Learner Performance
20%
Information Representation
20%
Declarative Knowledge
16%
Online Games
14%
Emotional Factors
14%
Virtual Environment
14%
User Cognition
12%
Modeling Process
12%
Mental Workload
12%
Effective Management
12%
Resource Allocation
12%
Exponential Growth
12%
Development Gap
12%
Information Space
12%
Computer Science
User Experience Design
100%
Hypermedia
50%
Mental Representation
50%
Human Computer Interaction
50%
Case Study
50%
Service Application
50%
Online Communities
50%
User Experience Management
50%
Model Development
50%
Social Context
50%
Instant Messenger
50%
Massively Multiplayer Online Role-Playing Game
50%
Customisation
50%
Business Context
33%
Interaction Designer
25%
Service to User
25%
Dynamic Context
25%
Mobile Technology
25%
Mapping Relationship
25%
User Experience
25%
Human-Computer Interaction
25%
Theoretical Framework
25%
Influencing Factor
25%
User Interface
25%
Information Representation
25%
Personality Type
16%
Chat
16%
Social Media
16%
Learning Performance
12%
Disorientation
12%
Internet Technology
12%
Affinity Diagram
12%
Management Tool
12%
Effective Management
12%
Quality Management
12%
Resource Allocation
12%
Locate Information
12%
Online Information
12%
Virtual Spaces
12%
Psychology
Cognitive Style
100%
Role-Playing
100%
Gaming
100%
Economic and Social Development
50%
Self-Transcendence
50%
Impression Management
50%
Extraversion
50%
Influencing Factor
50%
Interactivity
50%
Learning Style
50%
Computer Game
50%
Emotional Engagement
25%
Neuroticism
25%
Disorientation
22%
Information Processing
12%
Social Media
12%
Online Information
10%
Virtual Space
10%