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查看斯高帕斯 (Scopus) 概要
李 峻德
副教授
傳播研究所
h-index
h10-index
61
引文
4
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
5
引文
1
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
2007
2016
每年研究成果
概覽
指紋
網路
計畫
(7)
研究成果
(13)
類似的個人檔案
(5)
指紋
查看啟用 Jiun-De Lee 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。
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Keyphrases
Game Environment
100%
Cognitive Style
77%
Experience Design
66%
Hypermedia
66%
Mental Modeling
66%
Knowledge Acquisition
66%
Taiwan
37%
Mobile Phone Services
33%
Self-transcendence
33%
Taiwan Region
33%
Visual Metaphor
33%
Visual Cognition
33%
Online Consumers
33%
Mental Representation
33%
Online Role-playing Games
33%
Role-play
33%
Community Role
33%
Sticker
33%
Sociability
33%
Online Gaming Community
33%
Learning Environment
33%
Social Personality
33%
Problem-solving Performance
33%
Role-playing Game
33%
Human-computer Interaction
33%
Auditory Icons
33%
Online Shopping
33%
Service Applications
33%
Online Shopping Platform
33%
Telepresence
33%
Technology Industry
33%
User Experience Management
33%
Gaming Motivation
33%
Avatar Customization
33%
Massively multiplayer Online Role-playing Games (MMORPGs)
33%
Design Guidelines
33%
Motivation
33%
Model-driven Development
33%
Management Model
33%
Multi-touch Gestures
33%
Internet Shopping
33%
3D Game
33%
Social Context
33%
Learning Performance
23%
Visualizer
22%
Verbalizer
22%
High-immersion
22%
Dynamic Context
16%
Mobile Technology
16%
Interface Type
16%
Computer Science
Cognitive Style
83%
Knowledge Acquisition
66%
Game Playing
66%
User Experience Design
66%
Hypermedia
66%
Visual Metaphor
33%
Mental Representation
33%
Human Computer Interaction
33%
Case Study
33%
Service Application
33%
Online Communities
33%
User Experience Management
33%
Technology Industry
33%
Model Development
33%
Design Guideline
33%
Social Context
33%
Instant Messenger
33%
Learning Performance
23%
Business Context
22%
Interaction Designer
16%
Service to User
16%
Dynamic Context
16%
Mobile Technology
16%
Mapping Relationship
16%
Research Question
16%
Learning Style
16%
Computer Game
16%
User Experience
16%
Human-Computer Interaction
16%
Theoretical Framework
16%
Visual Attention
16%
Influencing Factor
16%
User Interface
16%
Disorientation
15%
Internet Technology
15%
Information Representation
13%
Declarative Knowledge
11%
Personality Type
11%
Chat
11%
Business Opportunity
11%
Affinity Diagram
8%
Management Tool
8%
Effective Management
8%
Information Processing
8%
Exponential Growth
8%
Information Space
8%
Modeling Process
8%
Quality Management
8%
Resource Allocation
8%
Locate Information
6%