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查看斯高帕斯 (Scopus) 概要
劉 敦仁
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1994 …
2023
每年研究成果
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(6)
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Engineering & Materials Science
Collaborative filtering
100%
Websites
70%
Recommender systems
56%
Industry
42%
Knowledge management
35%
Experiments
31%
Blogs
28%
Rough set theory
25%
Decision theory
24%
Mobile commerce
23%
Data mining
21%
Semantics
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18%
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17%
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15%
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14%
Internet
14%
XML
14%
Access control
13%
Association rules
13%
Factorization
13%
Competitive intelligence
12%
Information retrieval
12%
Long short-term memory
11%
Air pollution
11%
Taxonomies
10%
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9%
Ontology
9%
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9%
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8%
Composite materials
8%
Decision tables
8%
World Wide Web
8%
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7%
Equivalence classes
7%
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7%
Meteorology
6%
Sales
6%
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6%
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6%
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6%
Granulation
6%
Object-oriented databases
6%
Control systems
5%
Software agents
5%
Digital libraries
5%
Crime
5%
Adaptive boosting
5%
Mathematics
Recommendations
65%
Collaborative Filtering
27%
Work Flow
25%
Knowledge
24%
Blogs
24%
Rough Set
23%
Fuzzy Rough Sets
20%
Information Systems
19%
Object
19%
Recommender Systems
19%
Mobile Applications
18%
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18%
Tables
17%
Browsing
17%
Prediction
15%
Logic
15%
Uncertain Data
13%
Air Pollution
13%
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13%
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13%
Memory Term
12%
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12%
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12%
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11%
Social Influence
11%
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11%
Lower Approximation
10%
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10%
Trust Model
10%
Personalized Recommendation
10%
Experiment
9%
Model
9%
Influence
9%
Fuzzy Data
9%
Software Agents
9%
Boosting
9%
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9%
Knowledge Modeling
8%
Customers
8%
Ensemble Learning
8%
Finite Set
8%
Dominance Relation
8%
Mobile Phone
8%
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8%
Overload
8%
Team Work
8%
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8%
Rough Set Theory
8%
Metadata
8%
Case-based Reasoning
8%
Business & Economics
Workers
21%
Collaborative Filtering
21%
Web Sites
20%
Question Answering
18%
Knowledge Map
13%
Knowledge Workers
13%
Network Analysis
13%
News
12%
Data Mining
12%
Dynamic Adjustment
12%
Blogs
11%
Information Filtering
9%
Modeling
9%
Information Needs
8%
Experiment
8%
Expert Finding
8%
Critical Incidents
7%
Hypergraph
7%
Link Analysis
7%
Resampling Methods
7%
Outlier Detection
7%
Roaming
7%
Recency
7%
Recommender Systems
6%
Process Mining
6%
Multiple Channels
6%
Knowledge Dissemination
6%
Information Overload
6%
Learning Dynamics
6%
World Wide Web
6%
Customer Lifetime Value
6%
Mobile Commerce
6%
Virtual Worlds
6%
Electronic Data Interchange
6%
Multi-criteria Decision Analysis
6%
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6%
Network Relationships
5%
Trust Model
5%
Neural Networks
5%
Mobile Applications
5%
Gender Differences
5%
E-services
5%
Quality Attributes
5%
Résumé
5%
Knowledge Sharing
5%
Business to Business
5%