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查看斯高帕斯 (Scopus) 概要
許 峻誠
教授
應用藝術研究所
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h10-index
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225
引文
6
h-指數
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98
引文
4
h-指數
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13
引文
2
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
2005
2025
每年研究成果
概覽
指紋
網路
計畫
(16)
研究成果
(37)
指紋
查看啟用 Chun-Cheng Hsu 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。
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Keyphrases
Blogs
77%
Design Criteria
50%
Taiwanese
50%
Decision-making Trial
43%
Decision Assessment
43%
Laboratory Methods
43%
Evaluation Laboratory
43%
Causal Relationship
38%
Affective Response
35%
Blog Design
33%
Kansei Evaluation
33%
Form Composition
33%
Simplification Method
30%
Graphic Design
30%
Human-computer Interaction
28%
User Experience
24%
Factor Analysis
21%
Evaluation Criteria
20%
Visual Communication
19%
Gender Differences
18%
Taiwan
17%
Semantic Differential
17%
Cultural Products
16%
Imageboards
16%
Apparent Tactile Motion
16%
Interface Style
16%
Communication Design
16%
Visual Interface Design
16%
Eye Tracking Techniques
16%
Experiential Research
16%
User Emotional Experience
16%
Digital Media Design
16%
Layout Design
16%
Information Design
16%
Research Communication
16%
Experiential Information
16%
Blog Analysis
16%
Research Information
16%
Picture Database
16%
Visual Cognition
16%
Multidimensional Scaling Analysis
16%
Aesthetic Preference
16%
Communication Information
16%
Gaze Interaction
16%
Design Operation
16%
Digital Archives
16%
Pattern Evaluation
16%
Fixation Patterns
16%
Layout Aesthetics
16%
Design for Emotion
16%
Computer Science
Blog
100%
Design Criterion
50%
Decision-Making
45%
Human Computer Interaction
45%
Causal Relationship
41%
Digital Archive
33%
User Experience
31%
Multidimensional Scaling
29%
Influencing Factor
28%
Graphic Design
25%
blogger
25%
Interface Design
25%
Evaluation Criterion
20%
Semantic Differential
20%
Cultural Product
16%
Realism
16%
Real Application
16%
Application Scenario
16%
Software Design
16%
Emotional Experience
16%
Online Game
16%
Design Discipline
16%
Object Recognition
16%
Content Analysis
16%
Communication Design
16%
Visual Metaphor
16%
Massively Multiplayer Online Role-Playing Game
16%
Esthetic Preference
16%
Computer Interface
16%
Tactile Stimulus
16%
Haptic Feedback
16%
multisensor data fusion
16%
Recognition Theory
16%
Model Analysis
16%
Mobile Security
16%
Security Application
16%
tactile display
16%
Public Perception
16%
Ergonomics
16%
Mobile Device
16%
Newtonian Fluid
16%
Immersive Experience
16%
Virtual Reality
16%
Gesture Recognition
16%
Perceptual Space
15%
Customer Satisfaction
13%
User Preference
11%
Future Development
11%
Cultural Industry
11%
Creating Persona
11%