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國立陽明交通大學研發優勢分析平台 首頁
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資訊管理研究所
國立陽明交通大學
管理學院
概覽
指紋
網路
人員
(7)
計畫
(134)
研究成果
(854)
獎項
(33)
活動
(20)
指紋
查看啟用 資訊管理研究所 的研究主題。這些主題標籤來自此機構會員的作品。共同形成了獨特的指紋。
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Computer Science
Experimental Result
100%
Social Network
78%
Information Retrieval
68%
User Preference
56%
Quality of Service
50%
Proposed Mechanism
49%
Web Service
48%
Recommender Systems
44%
Social Media
43%
Watermarking
43%
Wavelet Transforms
42%
Collaborative Filtering
42%
Classifier System
37%
Decision-Making
36%
Mobile Device
35%
Learning System
32%
Scheduling Problem
32%
Knowledge Support
30%
Information Systems
30%
Neural Network
30%
Machine Learning
29%
Knowledge Flows
29%
Collaboration
29%
Case Study
28%
Completion Time
27%
Probability
27%
Digital Forensics
26%
Artificial Intelligence
25%
Digital Content
24%
mobile commerce
23%
Decision Making
23%
Knowledge Sharing
22%
Feature Extraction
22%
Decision Maker
22%
Dynamic Programming Algorithm
20%
Programming Model
20%
Metadata
20%
collaborative filtering algorithm
20%
Knowledge Management
20%
Watermarking Algorithm
20%
Service Provider
20%
Support Vector Machine
19%
Computational Experiment
19%
Information Technology
19%
Rough Set
18%
Hybrid Approach
18%
watermark embedding
18%
Approximation (Algorithm)
18%
Objective Function
17%
Printer
17%
Flowshop Scheduling
17%
Approximate Solution
17%
Goal Programming
17%
Cloud Computing
17%
Neural Network Model
17%
Decision Support System
17%
Social Networking (Online)
16%
Feature Selection
16%
Polynomial Time
16%
Global Optimization
16%
Table (Data)
16%
Generative Adversarial Networks
16%
Parallel Machine Scheduling
16%
Cellular Network
16%
Convolutional Neural Network
15%
User Satisfaction
15%
Genetic Algorithm
15%
Linear Programming
15%
Attention (Machine Learning)
15%
Intelligent Transportation System
15%
P2P network
15%
Image Quality
14%
Performance Evaluation
14%
Watermarking Scheme
14%
Human Visual System
14%
Data Processing
14%
Electronic Learning
14%
Approximation Algorithms
13%
Dynamic Environment
13%
Online Social Networks
13%
Performance Measure
13%
QR Code
13%
Occurrence Matrix
13%
Computing Power
13%
Prediction Model
13%
Deep Learning Method
13%
Numerical Example
12%
Rapid Development
12%
Processing Time
12%
Topic Modeling
12%
Membership Function
12%
Location-Based Service
12%
Heuristic Algorithm
12%
Integer Programming
12%
Vision Systems
12%
Human Resources
12%
Branch-and-Bound Algorithm
12%
Education
12%
Rough Fuzzy Set
11%
Image Compression
11%
Keyphrases
Taiwan
49%
Recommendation Mechanism
36%
ITrust
29%
Web Services
27%
Collaborative Filtering
25%
Source Identification
24%
Two-machine Flow Shop
23%
Social Networks
22%
Watermarking
22%
Document Recommendation
19%
World Wide Web
19%
Digital Forensics
18%
Recommendation System
18%
Social Media
18%
Recommendation Method
18%
Discrete Wavelet Transform
17%
Product Recommendation
17%
Makespan
17%
Information Retrieval
17%
Extended Classifier System
16%
Quality of Service
16%
Trustworthiness
15%
Dynamic Programming Algorithm
15%
User Preference
15%
Knowledge Flow
14%
Approximate Solution
14%
Computational Experiment
14%
Popular
14%
Support Vector Machine
14%
Strong NP-hardness
13%
Knowledge Management
13%
Knowledge Support
13%
Fixed Job Sequences
13%
Makespan Minimization
13%
Processing Sequence
13%
Parallel Dedicated Machines
13%
Scheduling Problem
13%
Global Optimization
12%
Social Recommendation
12%
Total Completion Time
12%
Dedicated Machines
12%
Decision Maker
12%
Social Networking
12%
Retrieval System
11%
Investment Strategy
11%
Service Users
11%
Loss Queue
11%
Digital Content
11%
Daily Life
11%
Dynamic Programming
10%
Gray Level Co-occurrence Matrix
10%
Smartphone
10%
Identification Rate
10%
QR Code
10%
Single Machine Scheduling
10%
Wavelet Tree
10%
Programming Problems
10%
Process View
10%
Commerce
10%
Medical Imaging
10%
Online Advertising
10%
Two-machine
10%
Electronic Health Records
10%
Fund Raising
10%
Collaborative Filtering Method
10%
Linear Programming
9%
Performance Measures
9%
Detection Method
9%
Time Dynamics
9%
Information Overload
9%
NP-hard
9%
Mobile Commerce
9%
Digital Devices
9%
Computational Efficiency
9%
Processing Time
9%
Hybrid Approach
9%
Total Weighted Completion Time
9%
Malicious Node
9%
Endorser
9%
Retrieval Network
9%
Service-oriented
9%
P2P Network
9%
Visible Watermarking
9%
Recommendation Quality
9%
Management System
8%
Blogosphere
8%
Cryptanalysis
8%
Web Service Selection
8%
Knowledge Sharing
8%
Watermarking Scheme
8%
Quality of Service Aware
8%
Trust Model
8%
Service Providers
8%
Online Social Networks
8%
Genetic Algorithm
8%
Facebook
8%
Learning Classifier Systems
8%
Group-based
8%
Digital Watermarking
8%
Multi-server
8%