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國立陽明交通大學研發優勢分析平台 首頁
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資訊管理研究所
國立陽明交通大學
管理學院
概覽
指紋
網路
人員
(7)
計畫
(134)
研究成果
(837)
獎項
(33)
活動
(20)
指紋
查看啟用 資訊管理研究所 的研究主題。這些主題標籤來自此機構會員的作品。共同形成了獨特的指紋。
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Computer Science
Experimental Result
100%
Social Network
77%
Information Retrieval
66%
User Preference
52%
Proposed Mechanism
48%
Web Service
43%
Quality of Service
43%
Decision-Making
41%
Wavelet Transforms
40%
Watermarking
39%
Recommender Systems
37%
Collaborative Filtering
36%
Information Systems
35%
Learning System
35%
Classifier System
34%
Mobile Device
32%
Scheduling Problem
30%
Neural Network
29%
Knowledge Support
28%
Knowledge Flows
27%
Digital Forensics
26%
Case Study
24%
Digital Content
24%
Business Models
24%
Machine Learning
23%
Printer
23%
Service Provider
23%
mobile commerce
21%
Feature Extraction
20%
Knowledge-Sharing
20%
Information Technology
20%
Decision Maker
19%
Rough Set
19%
Convolutional Neural Network
19%
Completion Time
19%
Watermarking Algorithm
19%
Knowledge Management
18%
collaborative filtering algorithm
18%
Neural Network Model
18%
Support Vector Machine
17%
Deep Learning Method
17%
watermark embedding
17%
Dynamic Programming Algorithm
16%
Decision Support System
16%
Artificial Intelligence
15%
Feature Selection
15%
Knowledge Worker
15%
Social Networking (Online)
15%
Global Optimization
14%
Location-Based Service
14%
Human Visual System
14%
Hybrid Approach
14%
Intelligent Transportation System
14%
Image Quality
13%
P2P network
13%
Electronic Learning
13%
Polynomial Time
13%
Watermarking Scheme
13%
Rapid Development
13%
Objective Function
13%
Data Mining
13%
User Satisfaction
13%
Multiple-Criteria Decision Analysis
13%
Cloud Computing
12%
Performance Evaluation
12%
Occurrence Matrix
12%
Computational Experiment
12%
Genetic Algorithm
12%
Programming Model
12%
Dynamic Environment
12%
Online Social Networks
12%
Generative Adversarial Networks
12%
Computing Power
12%
Prediction Model
12%
Facebook
11%
Processing Time
11%
Topic Modeling
11%
Approximate Solution
11%
Blog
11%
Cryptanalysis
11%
Rough Fuzzy Set
11%
Approximation (Algorithm)
11%
Vision Systems
11%
Performance Measure
11%
Parallel Machine Scheduling
11%
Integer Programming
11%
Collected Data
10%
Image Compression
10%
Malicious Attack
10%
Association Rules
10%
Goal Programming
10%
Information Security
10%
Requesting Node
10%
blogosphere
10%
Personal Computer
10%
Flowshop Scheduling
10%
Voice over Internet Protocol (VoIP)
10%
Wavelet Coefficient
10%
Data Mining Technique
10%
Latent Dirichlet Allocation
10%
Keyphrases
Taiwan
92%
Recommendation Method
66%
Social Networks
46%
World Wide Web
43%
Watermarking
42%
Web Services
39%
ITrust
36%
Quality of Service
34%
Social Media
34%
Source Identification
33%
Popular
33%
User Preference
28%
Collaborative Filtering
28%
Document Recommendation
27%
Discrete Wavelet Transform
27%
Knowledge Support
26%
Wavelet Tree
25%
Knowledge Flow
25%
Two-machine Flow Shop
25%
Digital Forensics
25%
Extended Classifier System
24%
Decision Maker
23%
Knowledge Management
23%
Recommender Systems
23%
Systems-based
22%
Linear Programming
22%
Product Recommendation
21%
Electronic Commerce
21%
Digital Content
21%
Information Technology
19%
Experiment Results
19%
Dynamic Programming Algorithm
18%
Mobile Commerce
18%
Makespan
18%
Service-oriented
18%
Group-based
18%
Programming Problems
17%
Knowledge Sharing
17%
Information Retrieval
17%
Process View
17%
QR Code
17%
Trustworthiness
17%
Buyers
17%
Computational Experiment
17%
Global Optimization
16%
Information Overload
16%
Global Optimum
16%
Scheduling Problem
16%
Approximate Solution
16%
Visible Watermarking
16%
Wavelet Basis
16%
Social Recommendation
16%
Service Provider
15%
Decision Support
15%
Business Model
15%
Recommendation Quality
15%
Task-oriented
15%
Retrieval System
15%
Investment Strategy
15%
Virtual Worlds
14%
Online Ratings
14%
Mobile Devices
14%
Watermarking Algorithm
14%
News Websites
14%
Support Vector Machine
14%
Recommendation Approach
14%
Fund Raising
14%
Hybrid Method
14%
Option Pricing
14%
Neural Network
14%
Strong NP-hardness
14%
Online News
13%
Pricing Strategy
13%
Processing Time
13%
Loss Queue
13%
Total Weighted Completion Time
13%
Design Methodology
13%
Mobile Phone
13%
Seller
13%
Online Social Networks
13%
Social Influence
13%
Watermarking Scheme
13%
Dynamic Programming
12%
Browsing
12%
Content Provider
12%
Blogosphere
12%
Computing Power
12%
Game Model
12%
Decision Support System
12%
Knowledge Workers
12%
Digital Image
12%
Investment Decisions
12%
Intelligent Transportation Systems
12%
Management System
12%
Mobile Users
12%
Global Optimization Method
12%
Question-answering Websites
12%
Commerce
12%
Fixed Job Sequences
12%
Single Machine Scheduling
12%