搜尋結果
2023
Entertainment
100%
Augmented reality
95%
entertainment
89%
Marketing
88%
programming
71%
2022
Jiang, M. ,
Rifon, N. J. ,
Cotten, S. R. ,
Alhabash, S. ,
Tsai, H-Y. S. ,
Shillair, R. &
LaRose, R. ,
5 1月 2022 ,
於: Educational Gerontology. 48 ,
3 ,
p. 114-131 18 p. 研究成果: Article › 同行評審
banking
100%
Intention
87%
coping
21%
Self Efficacy
19%
Motivation
15%
Task Switching
100%
Novelty
51%
Arousal
32%
Appearings
25%
Productivity
15%
Facebook
100%
Longitudinal Analysis
95%
Public Organizations
80%
facebook
73%
Alliances
66%
Audience Response
100%
Virtual Reality
92%
Enjoyment
78%
virtual reality
71%
Marketing
70%
identity construction
100%
young adult
42%
young
34%
individualism
20%
collectivism
14%
2021
Proteus
100%
Virtual Reality
94%
Self Efficacy
80%
Self Concept
76%
virtual reality
75%
Virtual Reality
100%
virtual reality
79%
Elderly
55%
Exercise
53%
Proteus
35%
facebook
100%
infrastructure
75%
social media
63%
communication
57%
participation
56%
Television
100%
national minority
82%
Communication
46%
ethnic group
37%
Internet
31%
facebook
100%
surveillance
93%
privacy
89%
management
51%
acceptance
25%
Tai, Y-H. ,
4月 2021 ,
於: 思想. 42 ,
p. 251-264 14 p. 研究成果: Article › 同行評審
2020
social media
100%
facebook
88%
organization
74%
communication
50%
Communication
31%
loyalty
100%
Taiwan
82%
newspaper
80%
Feedback
61%
newspaper reader
40%
Leisure
100%
information processing
75%
facebook
71%
news
56%
entertainment
49%
Development Organization
100%
Targeting
77%
Social Media
72%
social media
69%
stakeholder
60%
Knowledge acquisition
100%
knowledge acquisition
93%
realism
87%
Experiments
30%
news
12%
social media
100%
stakeholder
87%
twitter
75%
facebook
70%
semantics
40%
transboundary pollution
100%
atmospheric pollution
53%
effect
15%
haze
13%
risk factor
6%
Application programs
100%
social network
86%
Internet
50%
facebook
25%
everyday life
23%
Economics
100%
management
75%
economics
66%
economic research
34%
Industry
30%
Aging of materials
100%
interaction
58%
Leisure
32%
Intergenerational relations
16%
social policy
14%
2019
interaction behavior
100%
student teacher
58%
Students
51%
classroom
36%
learning
23%
Choice Sets
100%
Psychology Recognition
77%
Familiarity
52%
Shopping
43%
Intention
40%
Tsai, H-Y. ,
Hsu, P. J. ,
Chang, C. L. ,
Huang, C. C. ,
Ho, H. F. &
LaRose, R. ,
1 4月 2019 ,
於: Computers in Human Behavior. 93 ,
p. 326-332 7 p. 研究成果: Article › 同行評審
Psychological Well-being
100%
Loneliness
97%
Hostility
94%
Instant
84%
Taiwan
76%
experience
100%
popularization
49%
informal learning
44%
interactive media
42%
value added
41%
Tsai, H-Y. S. ,
Rikard, R. V. ,
Cotten, S. R. &
Shillair, R. ,
2 12月 2019 ,
於: Educational Gerontology. 45 ,
12 ,
p. 728-743 16 p. 研究成果: Article › 同行評審
Learning
100%
acceptance
96%
Randomized Controlled Trials
91%
Technology
89%
learning process
51%
Disaster Response
100%
Resilience
65%
Comparative Analysis
57%
disaster
55%
cyclone
49%
Disasters
100%
Resources
84%
Resilience
72%
twitter
66%
Disaster
63%
social media
100%
news
93%
politics
35%
Taiwan
26%
communication
16%
Yu, P. ,
1 1月 2019 ,
於: 新聞學研究. 138 ,
p. 75-130 56 p. 研究成果: Article › 同行評審
Food Safety
100%
Information Sharing
97%
Susceptibility
76%
Severity
62%
Health
42%
hip hop
100%
China
40%
music
37%
rap
29%
Internet
20%
communist party
100%
ideology
42%
Market Access
22%
patriotism
22%
dictatorship
20%
2018
Lai, C-H. ,
Chib, A. &
Ling, R. ,
1 10月 2018 ,
於: Disasters. 42 ,
4 ,
p. 734-760 27 p. 研究成果: Article › 同行評審
disaster preparedness
100%
mobile phone
91%
Southeast Asia
77%
disaster
61%
vulnerability
59%
social benefits
100%
facebook
84%
social media
47%
social network
35%
Curation
100%
Disasters
84%
Disaster
69%
disaster
62%
China
59%
Yen, K. ,
Chen, Y. ,
Cheng, Y. ,
Chen, S. ,
Chen, Y. Y. ,
Ni, Y. &
Hiniker, A. ,
11月 2018 ,
於: Proceedings of the ACM on Human-Computer Interaction. 2 ,
CSCW , 192.
研究成果 › 同行評審
Taiwan
100%
China
71%
Application programs
35%
foreign countries
27%
dyad
22%
News
100%
news
88%
Cluster analysis
69%
Web Platform
18%
Individual Factors
17%
Entertainment
100%
political participation
93%
entertainment
89%
facebook
85%
social media
72%
virtual reality
100%
Virtual reality
90%
self-efficacy
83%
anxiety
52%
appeal
33%
Augmented Reality
100%
Surveying
64%
Beliefs
58%
Augmented reality
56%
Learning
49%
Semantic Network
100%
Network Analysis
92%
Hurricanes
85%
Electric network analysis
66%
network analysis
66%
virtual reality
100%
Marketing
99%
Virtual reality
90%
Personal computers
50%
Display devices
39%
2017
Sah, Y. J. ,
Ratan, R. ,
Tsai, H-Y. ,
Peng, W. &
Sarinopoulos, I. ,
2 10月 2017 ,
於: Media Psychology. 20 ,
4 ,
p. 632-657 26 p. 研究成果: Article › 同行評審
health behavior
100%
Self Concept
94%
self-concept
91%
Ego
74%
Health
70%
natural disaster
100%
Disasters
99%
Hurricanes
68%
disaster
20%
emergency situation
15%
Language Teachers
100%
Native Language
78%
Teaching
60%
Taiwan
57%
teacher
28%
Social Media
100%
Relief
71%
social media
63%
Observation
57%
Public Relations
52%
Augmented reality
100%
learning
32%
informal learning
13%
learning environment
8%
experience
3%