跳至主導覽
跳至搜尋
跳過主要內容
國立陽明交通大學研發優勢分析平台 首頁
English
中文
首頁
人員
單位
研究成果
計畫
獎項
活動
貴重儀器
影響
按專業知識、姓名或所屬機構搜尋
客家文化學院
國立陽明交通大學
電話
03-5731932
電子郵件
[email protected]
網站
http://hakka.nctu.edu.tw/
概覽
指紋
網路
人員
(28)
計畫
(322)
研究成果
(519)
獎項
(91)
活動
(24)
研究成果
每年研究成果
1994
2010
2011
2012
2013
2015
2016
2017
2018
2019
2024
5856
引文
36
h-指數
274
Article
95
Chapter
90
Book
22
Conference contribution
38
更多
16
Paper
13
Review article
2
Comment/debate
2
Editorial
1
Commissioned report
1
Conference article
1
Scientific review
1
Book/Film/Article review
1
Other contribution
每年研究成果
每年研究成果
16結果
出版年份,標題
(降序)
出版年份,標題
(升序)
標題
類型
篩選
Paper
搜尋結果
2019
The Thresholds in the Cultural flows: Taking the Game Industries for example
Chang, Y.-P.
,
12 7月 2019
.
研究成果
:
Paper
2018
Cultural Flow: The Struggles between Global Culture and Local Context on the Online Games in Taiwan
Chang, Y.-P.
,
14 7月 2018
.
研究成果
:
Paper
Taiwan
100%
Global-local
100%
Online Games
100%
Global Culture
100%
Local Context
100%
2017
The selective exposure paradox: Prior attitude, eye movements, and attitude polarization
Shen, Y.-Y. &
Tao, C.-C.
,
7月 2017
,
p. 1-66
.
66 p.
研究成果
:
Paper
›
同行評審
Eye Movements
100%
Prior Attitude
100%
Attitude Polarization
100%
Selective Exposure
100%
Eye Movement
100%
2016
Communication Technologies, Young Indigenous Peoples and Empowerment.
Chang, Y.-P.
,
7月 2016
.
研究成果
:
Paper
2014
Empowerment or restriction: Young indigenous peoples as the subject access to communication technologies.
Chang, Y.-P.
,
14 11月 2014
.
研究成果
:
Paper
›
同行評審
The characteristics of the narrative of digital games: The study based on audiences' experiences of watching games
Chang, Y.-P.
,
11月 2014
.
研究成果
:
Paper
›
同行評審
媒體暴力在線上遊戲的規範體制與情境意義
Chang, Y.-P.
,
12 9月 2014
,
p. 1-69
.
69 p.
研究成果
:
Paper
Entertainment
100%
Online Games
100%
Contextual Meaning
100%
Ethics Regulation
100%
Media Violence
100%
2013
Connectedness, identity or alienation: Internet as the communicational tool in indigenous community.
Chang, Y.-P.
,
9 11月 2013
.
研究成果
:
Paper
Eatable media image? Food in culture industry and the consumer culture
Chang, Y.-P.
,
11月 2013
,
p. 1-11
.
11 p.
研究成果
:
Paper
›
同行評審
Korean dramas construct the tourist imaginings of Korea: Audiences' experiences of viewing and tourism.
Chang, Y.-P.
,
11月 2013
.
研究成果
:
Paper
›
同行評審
The relationships between child-parent shared mobile augmented reality picture book reading behaviors and children's cognitive attainment
Cheng, K.-H. & Tsai, C. C.,
18 11月 2013
,
p. 275-277
.
3 p.
研究成果
:
Paper
›
同行評審
Parent-child Relationship
100%
Mobile Augmented Reality
100%
Cognitive Attainment
100%
Picture Book Reading
100%
Reading Behavior
100%
1
引文 斯高帕斯(Scopus)
The transformation of leisure capital between the real and virtual worlds: Focusing on the Game Generation
Chang, Y.-P.
,
25 6月 2013
.
研究成果
:
Paper
2011
Nostalgia and Reformation: how Hakka culture revived in Taiwan Hakka Dumpling Festival.
Chang, Y.-P.
,
8 1月 2011
.
研究成果
:
Paper
›
同行評審
Spectacle, Imagination, and Performance: how the players perform their masculinity and femininity in the online game.
Chang, Y.-P.
,
9 1月 2011
.
研究成果
:
Paper
2010
‘Audience’ in the age of digital communication: Their subjectivities, performances, and interactive relationships with cyber-texts
Chang, Y.-P.
,
7月 2010
.
研究成果
:
Paper
2009
Self-identity and pleasure of online shopping: A case study of consumers who purchase Japanese commodities in Taiwan.
Chang, Y.-P.
,
19 9月 2009
.
研究成果
:
Paper
›
同行評審