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國立陽明交通大學研發優勢分析平台 首頁
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師資培育中心
國立陽明交通大學
人文藝術與社會學院
電話
03-5712121#31640、#31642
電子郵件
[email protected]
網站
https://teacher.nycu.edu.tw/
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指紋
研究成果
(36)
指紋
查看啟用 師資培育中心 的研究主題。這些主題標籤來自此機構會員的作品。共同形成了獨特的指紋。
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Keyphrases
Taiwan
100%
Web-based
79%
Conceptual Change
66%
Peer Review System
42%
Situated Learning
41%
Student Participation
35%
Networked Peer Assessment
33%
Scientific Reasoning
33%
Teacher Communication
33%
Web-based Peer Assessment
33%
Student Learning
33%
Online Games
33%
Communication Behavior
33%
Instructional Approaches
33%
Learning Model
31%
Learning Strategies
28%
World Wide Web
28%
Teaching Practice
27%
Learning Events
25%
Ways of Learning
24%
High School Students
24%
Hierarchical Level
23%
Concept Building
23%
Learning Program
23%
Science Classroom
23%
Adapter
22%
Teacher Beliefs
22%
Taiwanese
21%
Attitude to Computers
20%
Web-based Learning
20%
Reasoning Test
20%
Concept Reconstruction
20%
Biology Teachers
19%
Science Education
19%
Science Teachers
19%
Buoyancy
19%
Student Use
18%
Digital Learning System
18%
Eighth-grade Students
18%
Self-concept
16%
Internet Addiction
16%
Elementary School Students
16%
Gender-based
16%
Taiwanese Adolescents
16%
Air Buoyancy
16%
Air Pressure
16%
Classroom Interaction
16%
International Perspective
16%
DIANA
16%
Literacy Education
16%
Student Interaction
16%
Funding Priorities
16%
Computer Internet
16%
Funding Patterns
16%
Performance Domain
16%
Chemistry Problem Solving
16%
Knowledge Search
16%
Shared Mental Models
16%
Undergraduate Chemistry
16%
Education Program
16%
Biology Class
16%
Low-achieving
16%
Attitudinal Outcomes
16%
Physical Sciences Teachers
16%
Computer Science Course
16%
High-achieving
16%
Enrichment Program
16%
Positive Affect
16%
Thinking Styles
16%
Internet Attitudes
16%
Workshop System
16%
Attitude Scale
16%
Computer Networks
16%
Systems-based
16%
Computer Support
16%
Concept Map
16%
Teamwork
16%
Student Teachers
16%
Massively multiplayer Online Role-playing Games (MMORPGs)
16%
Cognitive Outcome
16%
Creative Design
16%
Practice-based
16%
Learning Preferences
16%
Science Programmes
16%
Student Learning Preferences
16%
E-learning Environment
16%
Gamers
16%
Collaborative Design
16%
Australia
16%
Game Player
16%
Search Strategy
16%
Peer Review
16%
Web Search
16%
Task Performance
16%
Flow Experience
16%
Middle School
16%
Thermal Expansion
16%
Peer Assessment
15%
Student Perceptions
15%
Female Students
15%
Social Sciences
Learning Strategy
36%
Communication Behavior
33%
Student Teachers
27%
Instructional Strategy
24%
Teaching Practice
24%
Legislation
23%
Educational Environment
23%
Teacher Beliefs
20%
Science Education
20%
Student Participation
19%
High School Student
19%
Physics
18%
Electronic Learning
18%
Critical Thinking
18%
Authors
17%
Student Learning
16%
Thinking Style
16%
Classroom Interaction
16%
Computer-Supported Collaborative Learning
16%
Psychological Factor
16%
Middle School
16%
Scientific Reasoning
16%
Internet-Based Learning
16%
Test Anxiety
16%
Education Program
16%
Engineering Education
16%
Learning-by-Doing
16%
Peer Review
16%
Peer Assessment
16%
Conceptual Change
16%
Australia
16%
Learning Process
16%
Strategic Management
16%
Scientists
16%
Classroom Participation
13%
Knowledge Construction
11%
Gifted Students
11%
Teaching Style
11%
Women Students
11%
English Language Arts
11%
Science Policy
11%
Education Research
11%
Low Achievers
8%
Constructivism
8%
Gender Difference
8%
Female Teacher
8%
Group Members
8%
Action Research
8%
Social Interaction
8%
Genetic Algorithm
8%
Learning Experiences
8%
Learning Style
5%
Subject Teacher
5%
Classroom Practice
5%
Achievement Tests
5%
Teacher Behavior
5%
Education System
5%
Educational Sciences
5%
Federal Law
5%
Research Practice
5%
Public Education
5%
Evidence-Based
5%
Primary Schools
5%
Government Educational Bodies
5%
Secondary Schools
5%
Computer Science
5%