跳至主導覽
跳至搜尋
跳過主要內容
國立陽明交通大學研發優勢分析平台 首頁
English
中文
首頁
人員
單位
研究成果
計畫
獎項
活動
貴重儀器
影響
按專業知識、姓名或所屬機構搜尋
體育教育中心
國立陽明交通大學
博雅書苑
概覽
指紋
網路
人員
(17)
計畫
(10)
研究成果
(12)
指紋
查看啟用 體育教育中心 的研究主題。這些主題標籤來自此機構會員的作品。共同形成了獨特的指紋。
排序方式
重量
按字母排序
Keyphrases
Adaptive music
16%
Affective Feelings
5%
Analytic Data
5%
Arousal
8%
Assistance System
16%
Badminton
100%
Basketball Players
16%
Behavioral Response
13%
Binary Entropy
16%
Biosignals
8%
Blockchain
8%
Blockchain Encryption
8%
Blockchain Technology
13%
Bone Area
6%
Bone Mineral Content
16%
Bone Mineral Density
16%
Broadcast Video
8%
Caffeine Supplementation
16%
Coaching
6%
Conditional Variational Autoencoder
16%
CVAE
5%
Data Privacy
13%
Data Security
5%
Distal Radius
8%
Distance Running
16%
During Exercise
6%
Edge Computing
16%
Edge Computing Technology
8%
Embedded Module
5%
Enhanced Data
5%
Entropy Analysis
16%
Exercise Assistance
16%
Exercise Experience
13%
Exercise Recovery
5%
Exercise Rehabilitation
8%
Exercise System
27%
Exercise Tracking
5%
Extracted Data
8%
Feeling Scale
11%
Felt Arousal Scale
11%
Gender Differences
16%
Heart Rate
50%
High Uncertainty
5%
Initialize
5%
Innovative System
8%
Interaction Modules
5%
Interactive music
16%
IoT Blockchain
16%
Labeling Tool
8%
Match Outcome
16%
Maximal Voluntary Isometric Contraction
16%
Middle-distance Running
8%
Motion Interaction
5%
Movement Prediction
16%
Movement Prediction Model
5%
Muscle Performance
16%
Music Selection
5%
Music Tempo
30%
Musical Parameters
8%
Notational Analysis
5%
Official Matches
5%
On-device Processing
8%
One-handed
10%
Parameter Recognition
5%
Perceived Exertion
15%
Performance Improvement
5%
Personalization
8%
Personalized Experience
5%
Physio
16%
Physiological Response
8%
Player Behavior
16%
Player Performance
9%
Player Types
5%
Playing Position
13%
Position Embedding
5%
Positive Arousal
5%
Promoting Physical Activity
5%
Psychological Reactance
25%
Psychological State
6%
Rally
27%
Rate Adaptive
16%
Real-time Adaptation
8%
Response Data
5%
Running Exercise
33%
Sensor Integration
5%
Shot Influence
33%
Shot Type
5%
Specific Mechanisms
8%
Speech Recognition Technology
5%
Sports Analysis
5%
Sports Experience
5%
Sportswomen
6%
System Integration
8%
Tactical Analysis
8%
Technical Information
8%
Tempo Adaptation
5%
Tennis Players
16%
Term Dependency
33%
Two-handed
16%
Women's Singles
5%
Computer Science
Action Sequence
33%
Artificial Intelligence
16%
Attention (Machine Learning)
33%
Blockchain
16%
Broadcast Video
25%
Case Study
16%
Community Analysis
16%
Computer Science
16%
Computer Vision
16%
Coordinate System
8%
Data Representation
16%
Data Source
16%
Decision-Making
16%
Deep Learning Model
33%
Edge Computing
12%
Embedding Position
16%
Experimental Result
16%
Extracted Data
16%
Interactive Tool
8%
Internet-Of-Things
16%
Learning System
8%
Machine Learning
8%
Player Movement
16%
Prediction Model
16%
Strategic Analysis
16%
Term Dependency
33%
Use Case
8%
Variational Autoencoder
16%