VR Lighting Design

Chi Yang Lee, Ming Han Tsai, I-Chen Lin, Hsuan Ming Chang, Wen-Chieh Lin, Yu-Shuen Wang, Chun Heng Lin, Pei-Hsien Hsu, Jung-Hong Chuang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

Lighting design is a crucial process in video games, animation, interior design, and some other fields. Current lighting design systems support only direct lighting paradigm which requires fine-tuning each light’s parameters to achieve a global lighting effect. In this study, we developed an integrated lighting design system which comprises direct, indirect, and inverse lighting design paradigms in VR environment. The system provides designers with an immer-sive, intuitive, and effective way of lighting design.

Original languageEnglish
Title of host publicationSIGGRAPH Asia 2017 Posters, SA 2017
PublisherAssociation for Computing Machinery, Inc
Pages1-2
Number of pages2
ISBN (Electronic)9781450354059
DOIs
StatePublished - 27 Nov 2017
EventSIGGRAPH Asia 2017 Posters, SA 2017 - Bangkok, Thailand
Duration: 27 Nov 201730 Nov 2017

Publication series

NameSIGGRAPH Asia 2017 Posters, SA 2017

Conference

ConferenceSIGGRAPH Asia 2017 Posters, SA 2017
Country/TerritoryThailand
CityBangkok
Period27/11/1730/11/17

Keywords

  • ACM ISBN 978-1-4503-5405-9/17/11. . . $15.00
  • Computer-aided design
  • Inverse lighting
  • Lighting design
  • VR
  • Virtual reality

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