TY - GEN
T1 - Virtual classmates
T2 - 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019
AU - Liao, Menq Yun
AU - Sunq, Ching Ying
AU - Wang, Hao Chuan
AU - Lin, Wen-Chieh
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/3/23
Y1 - 2019/3/23
N2 - Online learning platforms such as MOOCs have been prevalent sources of self-paced learning to people nowadays. However, the lack of peer accompaniment and social interaction may increase learners' sense of isolation and loneliness. Prior studies have shown the positive effects on visualizing peer students' appearances with virtual avatars or virtualized online learners in VR learning environments. In this work, we propose to build virtual classmates, which were constructed by synthesizing previous learners' messages (time-anchored comments). Configurations of virtual classmates, such as the number of classmates participating in a VR class and the behavioral features of the classmates, can also be adjusted. To build the characteristics of virtual classmates, we propose a technique called comment mapping to aggregate prior online learners' comments to shape virtual classmates' behaviors. We conduct a study with 100 participants to evaluate the effects of the virtual classmates built with and without the comment mapping and the amount of virtual classmates rendered in VR. The findings of our study suggest design implications for developing virtual classmates in VR environments.
AB - Online learning platforms such as MOOCs have been prevalent sources of self-paced learning to people nowadays. However, the lack of peer accompaniment and social interaction may increase learners' sense of isolation and loneliness. Prior studies have shown the positive effects on visualizing peer students' appearances with virtual avatars or virtualized online learners in VR learning environments. In this work, we propose to build virtual classmates, which were constructed by synthesizing previous learners' messages (time-anchored comments). Configurations of virtual classmates, such as the number of classmates participating in a VR class and the behavioral features of the classmates, can also be adjusted. To build the characteristics of virtual classmates, we propose a technique called comment mapping to aggregate prior online learners' comments to shape virtual classmates' behaviors. We conduct a study with 100 participants to evaluate the effects of the virtual classmates built with and without the comment mapping and the amount of virtual classmates rendered in VR. The findings of our study suggest design implications for developing virtual classmates in VR environments.
UR - http://www.scopus.com/inward/record.url?scp=85071842053&partnerID=8YFLogxK
U2 - 10.1109/VR.2019.8797708
DO - 10.1109/VR.2019.8797708
M3 - Conference contribution
AN - SCOPUS:85071842053
T3 - 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
SP - 163
EP - 171
BT - 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 23 March 2019 through 27 March 2019
ER -