Using Unsupervised Machine Learning to Model Taiwanese High-School Students' Digital Distraction Profiles Concerning Internet Gaming Disorder

Yu Lin Ho, Chien Chou, Chen Hsuan Liao, Jiun Yu Wu*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Digital distraction is cognitive attention wandering or being directed to digital sources other than the main learning task. Adolescents with digital distractions may also be addicted to Internet gaming or even suffer Internet gaming disorder (IGD), severely harming their physical and mental development and learning performance. Digital distraction is related to low self-esteem, which is one of the antecedents of IGD. Therefore, this study investigates the association between digital distraction and IGD. We collected responses from 793 Taiwanese senior high students. Results showed that students utilize digital devices for entertainment when learning. Two-stage clustering classified students into four groups concerning their digital distraction constructs: perceived attention problems (PAP) and self-regulation strategies (SRS). The IGD-suspected participants were in the groups with strong PAP profile. We found that digital distraction would be associated with IGD. To mitigate IGD, we suggest early digital distraction screening and provide self-regulation strategies for high schoolers to mitigate their attention and IGD issues.

Original languageEnglish
Title of host publication30th International Conference on Computers in Education Conference, ICCE 2022 - Proceedings
EditorsSridhar Iyer, Ju-Ling Shih, Ju-Ling Shih, Weiqin Chen, Weiqin Chen, Mas Nida MD Khambari, Mouna Denden, Rwitajit Majumbar, Liliana Cuesta Medina, Shitanshu Mishra, Sahana Murthy, Patcharin Panjaburee, Daner Sun
PublisherAsia-Pacific Society for Computers in Education
Pages32-37
Number of pages6
ISBN (Electronic)9789869721493
StatePublished - 28 Nov 2022
Event30th International Conference on Computers in Education Conference, ICCE 2022 - Kuala Lumpur, Malaysia
Duration: 28 Nov 20222 Dec 2022

Publication series

Name30th International Conference on Computers in Education Conference, ICCE 2022 - Proceedings
Volume1

Conference

Conference30th International Conference on Computers in Education Conference, ICCE 2022
Country/TerritoryMalaysia
CityKuala Lumpur
Period28/11/222/12/22

Keywords

  • Digital Distraction
  • Internet Gaming Disorder
  • Learner
  • Machine learning in Education
  • Self-Regulation Strategies
  • Student Modeling

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