Towards Social Interaction between 1st and 2nd Person Perspectives on Bodily Play

Bo Han Chen, Sai-Keung Wong, Wei Che Chang, Roy Ping-Hao Fan

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

Bodily play, which is a productive social interaction for bonding social relationships, has positive impacts on self-efficacy, acute cognitive benefit, and emotion. However, most bodily play encourages players to enjoy their own experiences. There are limited researches on sharing players' perspectives to enhance players' empathy for understanding others. Thus, we propose an asymmetric two-person game in an immersive environment. This bodily play, which supports perspective-Taking via the integration with the first-and second-perspectives, has a collaborative interface that allows users to share their physiological and emotional perspectives. Initial testing of the system shows that players can not only understand well the feeling and problems encountered by each other through sharing perspectives and information but also increases the social closeness of players and stimulates empathy after the interplay.

Original languageEnglish
Title of host publicationAdjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021
PublisherAssociation for Computing Machinery, Inc
Pages1-3
Number of pages3
ISBN (Electronic)9781450386555
DOIs
StatePublished - 10 Oct 2021
Event34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021 - Virtual, Online, United States
Duration: 10 Oct 202114 Oct 2021

Publication series

NameAdjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021

Conference

Conference34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021
Country/TerritoryUnited States
CityVirtual, Online
Period10/10/2114/10/21

Keywords

  • Bodily play
  • collaborative exertion game
  • empathy
  • person perspectives
  • social interaction
  • virtual reality

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