The learning effectiveness of using game-based interaction multimedia courseware on low visual capacity student

Chorng Shiuh Koong, Chien-Chao Tseng, Tzu I. Yang, Che Wei Chang, Deng Jyi Chen

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

Multimedia interactive courseware has gradually become the current trend in teaching, because it can provide more motivations. The effectiveness to facilitate learning performance is also revealed according to the latest researches. However, multimedia courseware must be adaptive to learners with different capabilities before the methodology can be maximized. This study developed concrete, semi-concrete, and abstract levels of multimedia courseware based on polynomial operations from K7 math unit in an attempt to investigate the learners' performance with low visual working memory capability on different types of multimedia courseware. Results indicate that only concrete courseware can effectively enhance performance of students with low visual-spatial capacity on polynomial operations learning. Findings of this study are intended to provide useful references for teachers to author multimedia courseware for learners with low visual working memory capability students in the hope that learning achievements can be facilitated when individualized learning and remedial instruction are being engaged.

Original languageEnglish
Title of host publication2013 3rd International Conference on Innovative Computing Technology, INTECH 2013
Pages194-198
Number of pages5
DOIs
StatePublished - 31 Dec 2013
Event2013 3rd International Conference on Innovative Computing Technology, INTECH 2013 - London, United Kingdom
Duration: 29 Aug 201331 Aug 2013

Publication series

Name2013 3rd International Conference on Innovative Computing Technology, INTECH 2013

Conference

Conference2013 3rd International Conference on Innovative Computing Technology, INTECH 2013
Country/TerritoryUnited Kingdom
CityLondon
Period29/08/1331/08/13

Keywords

  • game-based learning
  • interactive multimedia courseware
  • learning achievement
  • Low visual working memory
  • polynomial operations

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