TY - GEN
T1 - The learning effectiveness of using game-based interaction multimedia courseware on low visual capacity student
AU - Koong, Chorng Shiuh
AU - Tseng, Chien-Chao
AU - Yang, Tzu I.
AU - Chang, Che Wei
AU - Chen, Deng Jyi
PY - 2013/12/31
Y1 - 2013/12/31
N2 - Multimedia interactive courseware has gradually become the current trend in teaching, because it can provide more motivations. The effectiveness to facilitate learning performance is also revealed according to the latest researches. However, multimedia courseware must be adaptive to learners with different capabilities before the methodology can be maximized. This study developed concrete, semi-concrete, and abstract levels of multimedia courseware based on polynomial operations from K7 math unit in an attempt to investigate the learners' performance with low visual working memory capability on different types of multimedia courseware. Results indicate that only concrete courseware can effectively enhance performance of students with low visual-spatial capacity on polynomial operations learning. Findings of this study are intended to provide useful references for teachers to author multimedia courseware for learners with low visual working memory capability students in the hope that learning achievements can be facilitated when individualized learning and remedial instruction are being engaged.
AB - Multimedia interactive courseware has gradually become the current trend in teaching, because it can provide more motivations. The effectiveness to facilitate learning performance is also revealed according to the latest researches. However, multimedia courseware must be adaptive to learners with different capabilities before the methodology can be maximized. This study developed concrete, semi-concrete, and abstract levels of multimedia courseware based on polynomial operations from K7 math unit in an attempt to investigate the learners' performance with low visual working memory capability on different types of multimedia courseware. Results indicate that only concrete courseware can effectively enhance performance of students with low visual-spatial capacity on polynomial operations learning. Findings of this study are intended to provide useful references for teachers to author multimedia courseware for learners with low visual working memory capability students in the hope that learning achievements can be facilitated when individualized learning and remedial instruction are being engaged.
KW - game-based learning
KW - interactive multimedia courseware
KW - learning achievement
KW - Low visual working memory
KW - polynomial operations
UR - http://www.scopus.com/inward/record.url?scp=84891080644&partnerID=8YFLogxK
U2 - 10.1109/INTECH.2013.6653632
DO - 10.1109/INTECH.2013.6653632
M3 - Conference contribution
AN - SCOPUS:84891080644
SN - 9781479900473
T3 - 2013 3rd International Conference on Innovative Computing Technology, INTECH 2013
SP - 194
EP - 198
BT - 2013 3rd International Conference on Innovative Computing Technology, INTECH 2013
T2 - 2013 3rd International Conference on Innovative Computing Technology, INTECH 2013
Y2 - 29 August 2013 through 31 August 2013
ER -