The future of cloud gaming

Wei Cai, Ryan Shea, Chun-Ying Huang, Kuan Ta Chen, Jiangchuan Liu*, Victor C.M. Leung, Cheng Hsin Hsu

*Corresponding author for this work

Research output: Contribution to journalReview articlepeer-review

32 Scopus citations

Abstract

Examines the future for cloud gaming services. These services have leveraged real-time video streaming technologies that have a long history of development. Cloud gaming refers to the technologies that offload parts of game software from traditional game consoles or personal computers (PCs) to powerful and elastic cloud infrastructures. Cloud gaming makes perfect sense to: 1) gamers, who otherwise have to constantly upgrade their consoles or PCs, which is certainly no fun and costly; 2) cloud service providers, who can sell the already-deployed and idling cloud resources to support the cutting-edge games that are extremely resource hungry; and 3) game developers, who no longer need to spend months to port their games to different platforms. As such, cloud gaming has attracted significant attention from both academia and industry.

Original languageEnglish
Article number7435392
Pages (from-to)687-691
Number of pages5
JournalProceedings of the IEEE
Volume104
Issue number4
DOIs
StatePublished - 1 Apr 2016

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