The effects of quest types and gaming motivations on players' knowledge acquisitions in an online role-playing game environment

Jiub-De Lee*, Chih Yi Chao

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

The study explores how the design of quest types and different players' gaming motivations might affect knowledge acquisitions in an online role-playing game environment. An experiment was conducted to collect data. The results showed that "immersion motivation" had the most significant influence on knowledge acquisitions. The bounty-collection quest significantly affected the procedure knowledge of subjects with high immersion motivation, whereas the fed express quest affected declarative knowledge of subjects with high immersion motivation.

Original languageEnglish
Title of host publicationHuman-Computer Interaction
Subtitle of host publicationInteracting in Various Application Domains - 13th International Conference, HCI International 2009, Proceedings
Pages353-358
Number of pages6
EditionPART 4
DOIs
StatePublished - 21 Sep 2009
Event13th International Conference on Human-Computer Interaction, HCI International 2009 - San Diego, CA, United States
Duration: 19 Jul 200924 Jul 2009

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 4
Volume5613 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference13th International Conference on Human-Computer Interaction, HCI International 2009
Country/TerritoryUnited States
CitySan Diego, CA
Period19/07/0924/07/09

Keywords

  • Declarative Knowledge
  • Gaming Motivations
  • Online Role-Playing Games
  • Procedural Knowledge
  • Quest Types

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