System demonstration for generic game development framework

Hao Yun Liu*, I-Chen Wu, Hao Hua Kang, Ting Fu Liao

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

In this demonstration, we show a software framework for generic game development, including game record editing and job-level (JL) computing. For the former, the framework supports the display and editing of game positions and the browsing of the game position tree. Currently, we have developed game record editors for Connect6, Go, Chinese Chess, Mahjong, etc. In this demonstration, we show how easily an editor for the game Tic-Tac-Toe is built. For the latter, the framework supports job submission to a volunteer computing system, named Computer Game Desktop Grid developed by our team, to help solve or analyze game positions. Currently, we support JL proof number search, JL alpha-beta search, and JL Monte-Carlo tree search. In this demonstration, we show how easily JL-PNS is designed.

Original languageEnglish
Title of host publicationProceedings - 2012 Conference on Technologies and Applications of Artificial Intelligence, TAAI 2012
Pages323-326
Number of pages4
DOIs
StatePublished - 2012
Event2012 Conference on Technologies and Applications of Artificial Intelligence, TAAI 2012 - Tainan, Taiwan
Duration: 16 Nov 201218 Nov 2012

Publication series

NameProceedings - 2012 Conference on Technologies and Applications of Artificial Intelligence, TAAI 2012

Conference

Conference2012 Conference on Technologies and Applications of Artificial Intelligence, TAAI 2012
Country/TerritoryTaiwan
CityTainan
Period16/11/1218/11/12

Keywords

  • CGDG
  • Game record editor
  • Job-level search
  • Software framework
  • Volunteer computing

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