Abstract
Responsive environment uses human computer interface (HCI) to improve how human experience their surrounding. Many research aimed at different kind of interactive environment modules with new digital tectonics or computation components. However, those new environments are sometimes could be manipulated by components which are less use-friendly and complex than traditional counterparts. In this paper, we implemented a real responsive interface - the Spark wall system, which use 160 actuator modules as our responsive feedback interface and depth camera as sensing input. We built up multi-modal interface for different operating purposes allowing user control responsive environment with their human behavior. User could change their body posture to change the pattern of the wall and moreover define touch-input area on any surface. For the user's perspective, a responsive environment should be simply and understandable control. A responsive artifact should also be able to dynamically correspond to different methods of operation according to the user's intentions
Original language | English |
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Title of host publication | Proceedings of the 20th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) |
Editors | Y Ikeda, CM Herr, D Holzer, S Kaijima, MJ Kim, MA Schnabel |
Publisher | CAADRIA-ASSOC COMPUTER-AIDED ARCHITECTURAL DESIGN RESEARCH ASIA |
Pages | 75-83 |
Number of pages | 9 |
State | Published - 2015 |
Event | Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA) - Daegu Duration: 20 May 2015 → 23 May 2015 |
Conference
Conference | Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA) |
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City | Daegu |
Period | 20/05/15 → 23/05/15 |
Keywords
- Responsive environment
- human computer interface
- surface computing
- multi-modal interface
- depth sensing