Some design issues of a distributed object-oriented system

Jong Hsi Huang*, Feng-Jian Wang

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

The authors discuss the techniques of designing a distributed object-oriented system based on considerations of concurrency, communication, inheritance, garbage collection, protection, debugging, and fault tolerance. Object-oriented programming enhances software reuse. Objects are inherently distributed, whereas many object-oriented languages (OOLs), such as Smalltalk and C++, are based on a virtual machine. These most popular OOLs use class and inheritance. The discussion here is based on the extension of these languages for distributed systems. The discussion covers the possible problems and design alternatives, and surveys current research, where it exists, for each issue.

Original languageEnglish
Title of host publicationProceedings. Second IEEE Workshop on Future Trends of Distributed Computing Systems Proceedings. Second IEEE Workshop on Future Trends of Distributed Computing Systems
PublisherPubl by IEEE
Pages353-360
Number of pages8
ISBN (Print)0818620889
DOIs
StatePublished - 1 Dec 1990
EventProceedings of the 2nd IEEE Workshop on Future Trends of Distributed Proceedings of the 2nd IEEE Workshop on Future Trends of Distributed Computing Systems - Future Trends 90 Computing Systems - Future Trends 90 - Cairo, Egypt
Duration: 30 Sep 19902 Oct 1990

Publication series

NameProceedings. Second IEEE Workshop on Future Trends of Distributed Computing Systems Proceedings. Second IEEE Workshop on Future Trends of Distributed Computing Systems

Conference

ConferenceProceedings of the 2nd IEEE Workshop on Future Trends of Distributed Proceedings of the 2nd IEEE Workshop on Future Trends of Distributed Computing Systems - Future Trends 90 Computing Systems - Future Trends 90
CityCairo, Egypt
Period30/09/902/10/90

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