TY - JOUR
T1 - Smoothed Graphic User Interaction on Smartphones with Motion Prediction
AU - Lin, Ying Dar
AU - Chu, Edward T.H.
AU - Chang, Evan
AU - Lai, Yuan Cheng
N1 - Publisher Copyright:
© 2013 IEEE.
PY - 2020/4
Y1 - 2020/4
N2 - The smoothness of human-smartphone interaction directly influences users experience and affects their purchase decisions. A commonly used method to improve user interaction of smartphones is to optimize the CPU scheduler. However, optimizing the CPU scheduler requires a modification of operating system. In addition, the improvement of the smoothness of human-smartphone interaction may be limited because the display subsystem is not optimized. Therefore, in this paper, we design a motion prediction queuing system, named MPQS, to improve the smoothness of human-smartphone interaction. For this, we use the information of vector, speed, movement, provided by the queuing mechanism of Android, to predict the movement of user-smartphone interaction. Based on the prediction, we then utilize available execution time between frames to perform image processing. We conducted a set of experiments on beagleboard-xM to evaluate the performance of MPQS. Our experiment results show that the proposed method can reduce the number of jank by up to 21.75%.
AB - The smoothness of human-smartphone interaction directly influences users experience and affects their purchase decisions. A commonly used method to improve user interaction of smartphones is to optimize the CPU scheduler. However, optimizing the CPU scheduler requires a modification of operating system. In addition, the improvement of the smoothness of human-smartphone interaction may be limited because the display subsystem is not optimized. Therefore, in this paper, we design a motion prediction queuing system, named MPQS, to improve the smoothness of human-smartphone interaction. For this, we use the information of vector, speed, movement, provided by the queuing mechanism of Android, to predict the movement of user-smartphone interaction. Based on the prediction, we then utilize available execution time between frames to perform image processing. We conducted a set of experiments on beagleboard-xM to evaluate the performance of MPQS. Our experiment results show that the proposed method can reduce the number of jank by up to 21.75%.
KW - Frame interval
KW - graphic user interaction
KW - motion prediction
KW - smartphones
KW - smoothness
UR - http://www.scopus.com/inward/record.url?scp=85082401513&partnerID=8YFLogxK
U2 - 10.1109/TSMC.2017.2685243
DO - 10.1109/TSMC.2017.2685243
M3 - Article
AN - SCOPUS:85082401513
SN - 1083-4427
VL - 50
SP - 1429
EP - 1441
JO - IEEE Transactions on Systems, Man, and Cybernetics: Systems
JF - IEEE Transactions on Systems, Man, and Cybernetics: Systems
IS - 4
M1 - 7894225
ER -