Simulating population dependent PCS network models using time warp

Christopher D. Carothers*, Richard M. Fujimoto, Yi-Bing Lin

*Corresponding author for this work

Research output: Contribution to journalConference articlepeer-review

1 Scopus citations


The demand for mobile communications led to intensive research and development efforts for complex PCS (personal communication service). In this study, a population dependent PCS model where portable movement is based on the number of portables movement currently residing in that service area or cell is developed. Because of the large amount of computation required to simulate PCS networks, the model is implemented on a distributed Time Warp simulator, which has been shown to reduce the execution time run from 20 hours down to 3.5 hours. Using this simulation model, the effect of different call workloads and population dependent portable movement patterns on PCS blocking statistics is studied.

Original languageEnglish
Article number478792
Pages (from-to)555-562
Number of pages8
JournalWinter Simulation Conference Proceedings
StatePublished - 3 Dec 1995
EventProceedings of the 1995 Winter Simulation Conference, WSC'95 - Arlington, VA, USA
Duration: 3 Dec 19956 Dec 1995


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