Simulating painted appearance of BTF materials

Ta En Chen, Wen-Chieh Lin, Tsung Shian Huang, Jung-Hong Chuang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review


Painting is a very common appearance on the surface of a real-world object. On the other hand, the bidirectional texture function (BTF) [Dana et al. 1999] is also commonly used to present realistic appearance of the surface of real-world materials. This motivates us to simulate paints on BTF data since it will further expand the applications and usability. The BTF provides a realistic representation for real-world materials; however, the representation does not allow users to control or edit the BTF data in a simple and effective way. As BTFs are indeed image data, they do not contain any physical information of the material, such as geometry or reflectance. There is no straightforward way to model the physical and chemical process of painting a BTF material. Although some approaches have been proposed to edit BTF data, they did not address the painting problem. 2013 Copyright held by the Owner/Author.

Original languageEnglish
Title of host publicationSIGGRAPH Asia 2013 Posters, SA 2013
StatePublished - 2013
EventSIGGRAPH Asia 2013 Posters, SA 2013 - Hong Kong, Hong Kong
Duration: 19 Nov 201322 Nov 2013

Publication series

NameSIGGRAPH Asia 2013 Posters, SA 2013


ConferenceSIGGRAPH Asia 2013 Posters, SA 2013
Country/TerritoryHong Kong
CityHong Kong


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