TY - GEN
T1 - SEARCHLIGHT SPACE- A SENTIENT SPACE HAVING EXPLORATORY BEHAVIOUR
AU - Shiung, Pan Pan
AU - Hou, June Hao
N1 - Publisher Copyright:
© 2023 and published by the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong.
PY - 2023
Y1 - 2023
N2 - If a space is a sentient being, how would it recognize the environment to establish interactive relationships with people and objects? The modern living environment is full of ubiquitous computing and data flows, the smart space is equipped with rich technologies allowing data exchange between devices for the purpose of meeting human demands. However, the lack of development for a basic environment with cognitive abilities presents a challenge for creating an adaptable space, which can grow and control our surroundings to enhance our behaviour. Thus, the goal of this study is to propose a basic cognition of a sentient space. Firstly, the author designed the methodology for a sensorimotor through learning biological mechanism. Three adaptive strategies of exploratory behaviour are then developed to operate the cognitive map of the space. Lastly, the process is visualized to enable human interaction. Through the on-site installation, usability of the prototype is verified and positive user feedbacks were obtained. In conclusion, the ultimate goal of the research is to develop a space with the characteristic of a sentient being through a prototype, also, it allows users to understand how human activities affect the cognition embodied in the space.
AB - If a space is a sentient being, how would it recognize the environment to establish interactive relationships with people and objects? The modern living environment is full of ubiquitous computing and data flows, the smart space is equipped with rich technologies allowing data exchange between devices for the purpose of meeting human demands. However, the lack of development for a basic environment with cognitive abilities presents a challenge for creating an adaptable space, which can grow and control our surroundings to enhance our behaviour. Thus, the goal of this study is to propose a basic cognition of a sentient space. Firstly, the author designed the methodology for a sensorimotor through learning biological mechanism. Three adaptive strategies of exploratory behaviour are then developed to operate the cognitive map of the space. Lastly, the process is visualized to enable human interaction. Through the on-site installation, usability of the prototype is verified and positive user feedbacks were obtained. In conclusion, the ultimate goal of the research is to develop a space with the characteristic of a sentient being through a prototype, also, it allows users to understand how human activities affect the cognition embodied in the space.
KW - Adaptive System
KW - Autonomous Exploration
KW - Cognitive Map
KW - Human-Computer Interaction
KW - Spatial Information
KW - Steering Behaviours
UR - http://www.scopus.com/inward/record.url?scp=85197128894&partnerID=8YFLogxK
U2 - 10.52842/conf.caadria.2023.1.433
DO - 10.52842/conf.caadria.2023.1.433
M3 - Conference contribution
AN - SCOPUS:85197128894
SN - 9789887891796
T3 - Proceedings of the International Conference on Computer-Aided Architectural Design Research in Asia
SP - 433
EP - 442
BT - HUMAN-CENTRIC - Proceedings of the 28th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2023
A2 - Koh, Immanuel
A2 - Reinhardt, Dagmar
A2 - Makki, Mohammed
A2 - Khakhar, Mona
A2 - Bao, Nic
PB - The Association for Computer-Aided Architectural Design Research in Asia
T2 - 28th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2023
Y2 - 21 March 2023 through 23 March 2023
ER -