Representing a classic Taiwanese comics through an immersive virtual reality game: Development and evaluation research

Kun-Hung Cheng*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This study developed an immersive virtual reality (VR) game with head-mounted display (HMD) for representing classic Taiwanese comics. A comic book, namely “Zhuge Shilang - The Great Devil Party,” was adopted for the development. According to the contextual analysis of the book content, the mechanism of action game that users can manipulate a VR controller as a weapon to fight with enemies was formulated. The results of evaluation responded by 81 adults indicate that the usability of the VR game system was above average. Moreover, the users with stronger perceptions of presence (e.g., senses of involvement, immersion, and fidelity) when involving in the VR game tended to possess stronger intention to read other classic Taiwanese comics and play other VR games in the future. The variable of users’ age might interfere in the relationships between their perceived presence and intention.

Original languageEnglish
Title of host publicationAIVR 2018 - 2018 International Conference on Artificial Intelligence and Virtual Reality
PublisherAssociation for Computing Machinery
Pages47-50
Number of pages4
ISBN (Electronic)9781450366410
DOIs
StatePublished - 23 Nov 2018
Event2018 International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018 - Nagoya, Japan
Duration: 23 Nov 201825 Nov 2018

Publication series

NameACM International Conference Proceeding Series

Conference

Conference2018 International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018
Country/TerritoryJapan
CityNagoya
Period23/11/1825/11/18

Keywords

  • Comics
  • Game
  • Immersion
  • Presence
  • Virtual reality

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