@inproceedings{685cf4336b6d448a833b66d53b824cc3,
title = "Reconfigurable depth buffer compression design for 3D graphics system",
abstract = "Depth buffer bandwidth reduction is one of the most important issues in bandwidth-limited 3D computer graphics system. In this paper, we propose a reconfigurable algorithm for depth buffer compression. For 8×8 tile size and 16-bit depth values, the proposed algorithm can achieve 1.91:1 compression ratio on average and improve 76.9% and 39.4% compared with HA [12] and DDPCM [7], respectively. Furthermore, the devised algorithm supports one-plane and two-plane compression modes and manipulates break points more efficiently.",
author = "Jung, {Tzung Rung} and Lan-Da Van and Wai-Chi Fang and Sheu, {Teng Yao}",
year = "2008",
doi = "10.1109/MUE.2008.64",
language = "English",
isbn = "0769531342",
series = "Proceedings - 2008 International Conference on Multimedia and Ubiquitous Engineering, MUE 2008",
pages = "470--474",
booktitle = "Proceedings - 2008 International Conference on Multimedia and Ubiquitous Engineering, MUE 2008",
note = "2008 International Conference on Multimedia and Ubiquitous Engineering, MUE 2008 ; Conference date: 24-04-2008 Through 26-04-2008",
}