Reconfigurable depth buffer compression design for 3D graphics system

Tzung Rung Jung*, Lan-Da Van, Wai-Chi  Fang, Teng Yao Sheu

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Depth buffer bandwidth reduction is one of the most important issues in bandwidth-limited 3D computer graphics system. In this paper, we propose a reconfigurable algorithm for depth buffer compression. For 8×8 tile size and 16-bit depth values, the proposed algorithm can achieve 1.91:1 compression ratio on average and improve 76.9% and 39.4% compared with HA [12] and DDPCM [7], respectively. Furthermore, the devised algorithm supports one-plane and two-plane compression modes and manipulates break points more efficiently.

Original languageEnglish
Title of host publicationProceedings - 2008 International Conference on Multimedia and Ubiquitous Engineering, MUE 2008
Pages470-474
Number of pages5
DOIs
StatePublished - 2008
Event2008 International Conference on Multimedia and Ubiquitous Engineering, MUE 2008 - Busan, Korea, Republic of
Duration: 24 Apr 200826 Apr 2008

Publication series

NameProceedings - 2008 International Conference on Multimedia and Ubiquitous Engineering, MUE 2008

Conference

Conference2008 International Conference on Multimedia and Ubiquitous Engineering, MUE 2008
Country/TerritoryKorea, Republic of
CityBusan
Period24/04/0826/04/08

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