Quantifying user satisfaction in mobile cloud games

Chun-Ying Huang, Cheng Hsin Hsu, De Yu Chen, Kuan Ta Chen

    Research output: Contribution to conferencePaperpeer-review

    20 Scopus citations

    Abstract

    We conduct real experiments to quantify user satisfaction in mobile cloud games using a real cloud gaming system built on the open-sourced GamingAnywhere. We share our experiences in porting GamingAnywhere client to Android OS and perform extensive experiments on both the mobile and desktop clients. The experiment results reveal several new insights: (1) gamers are more satisfied with the graphics quality on mobile devices, while they are more satisfied with the control quality on desktops, (2) the bitrate, frame rate, and network delay significantly affect the graphics and smoothness quality, and (3) the control quality only depends on the client type (mobile versus desktop). To the best of our knowledge, such user studies have never been done in the literature.

    Original languageEnglish
    DOIs
    StatePublished - 1 Jan 2014
    Event6th ACM Mobile Video Workshop, MoVid 2014 - Singapore, Singapore
    Duration: 19 Mar 201419 Mar 2014

    Conference

    Conference6th ACM Mobile Video Workshop, MoVid 2014
    Country/TerritorySingapore
    CitySingapore
    Period19/03/1419/03/14

    Keywords

    • Cloud games
    • Mobile games
    • Performance evaluation
    • User studies

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