QoE-aware virtual machine placement for cloud games

Hua Jun Hong, De Yu Chen, Chun-Ying Huang, Kuan Ta Chen, Cheng Hsin Hsu

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

22 Scopus citations

Abstract

We study an optimization problem to maximize the cloud gaming provider's total profit while achieving just-good-enough Quality-of-Experience (QoE). The optimization problem has exponential running time, and we develop an efficient heuristic algorithm. We also present an alternative formulation and algorithms for closed cloud gaming services, in which the profit is not a concern and overall gaming QoE needs to be maximized. We conduct extensive trace-driven simulations, which show that the proposed heuristic algorithms: (i) achieve close-to-optimal solutions, (ii) always achive 80+% QoE level, and (iii) outperform the state-of-the-art placement heuristic by up to 3.5 times in profits.

Original languageEnglish
Title of host publication2013 12th Annual Workshop on Network and Systems Support for Games, NetGames 2013
PublisherIEEE Computer Society
ISBN (Print)9781479929610
DOIs
StatePublished - 2013
Event2013 12th Annual Workshop on Network and Systems Support for Games, NetGames 2013 - Denver, CO, United States
Duration: 9 Dec 201310 Dec 2013

Publication series

NameAnnual Workshop on Network and Systems Support for Games
ISSN (Print)2156-8138
ISSN (Electronic)2156-8146

Conference

Conference2013 12th Annual Workshop on Network and Systems Support for Games, NetGames 2013
Country/TerritoryUnited States
CityDenver, CO
Period9/12/1310/12/13

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