@inproceedings{e2c43e2997514563856e71f447fa3617,
title = "Partial motion blending and assembly for interactive motion synthesis",
abstract = "Interactively controlling or editing motion capture data is an intriguing topic in games or animation prototyping. However, data-driven approaches require a large data set to synthesize motion of high variety. In the first part of this paper, we propose novel partial motion synthesis to extend the control parameter space or variety of limited motion data. We extend the attack range of kicking or punching by blending body parts respectively and then reassembling. Users can simply assign a target position in the extended parameter space and will get a motion that hit the desired target. In the second application, we propose applying partial motion assembly for motion editing. Given a sequence of key postures, our system will retrieve resembling partial figures from data sets. While reassembling the different parts of character motion and adjusting the motion variance according to the query motion, our novel synthetic motions can preserve original style and naturalness.",
keywords = "Motion synthesis, Partial motion assembly, Partial motion blending",
author = "Juang, {Gwo Hao} and Chen, {Yan Ju} and Peng, {Jen Yu} and I-Chen Lin and Chao, {Jui Hsiang}",
year = "2008",
month = feb,
language = "English",
isbn = "9788086943152",
series = "16th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG'2008 - In Co-operation with EUROGRAPHICS, Full Papers",
pages = "129--136",
booktitle = "16th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG'2008 - In Co-operation with EUROGRAPHICS, Full Papers",
note = "16th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2008, WSCG'2008 ; Conference date: 04-02-2008 Through 07-02-2008",
}