Object disambiguation for augmented reality applications

Wei-Chen Chiu, Gregory S. Johnson, Daniel McCulley, Oliver Grau, Mario Fritz

    Research output: Contribution to conferencePaperpeer-review

    1 Scopus citations

    Abstract

    The broad deployment of wearable camera technology in the foreseeable future offers new opportunities for augmented reality applications ranging from consumer (e.g. games) to professional (e.g. assistance). In order to span this wide scope of use cases, a markerless object detection and disambiguation technology is needed that is robust and can be easily adapted to new scenarios. Further, standardized benchmarking data and performance metrics are needed to establish the relative success rates of different detection and disambiguation methods designed for augmented reality applications. Here, we propose a novel object recognition system that fuses state-of-the-art 2D detection with 3D context. We focus on assisting a maintenance worker by providing an augmented reality overlay that identifies and disambiguates potentially repetitive machine parts. In addition, we provide an annotated dataset that can be used to quantify the success rate of a variety of 2D and 3D systems for object detection and disambiguation. Finally, we evaluate several performance metrics for object disambiguation relative to the baseline success rate of a human.

    Original languageEnglish
    DOIs
    StatePublished - 1 Jan 2014
    Event25th British Machine Vision Conference, BMVC 2014 - Nottingham, United Kingdom
    Duration: 1 Sep 20145 Sep 2014

    Conference

    Conference25th British Machine Vision Conference, BMVC 2014
    Country/TerritoryUnited Kingdom
    CityNottingham
    Period1/09/145/09/14

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