Abstract
Modern global routers employ various routing methods to improve routing speed and quality. Maze routing is the most time-consuming process for existing global routing algorithms. This paper presents two bounded-length maze routing (BLMR) algorithms (optimal-BLMR and heuristic-BLMR) that perform much faster routing than traditional maze routing algorithms. In addition, a rectilinear Steiner minimum tree aware routing scheme is proposed to guide heuristic-BLMR and monotonic routing to build a routing tree with shorter wirelength. This paper also proposes a parallel multithreaded collision-aware global router based on a previous sequential global router (SGR). Unlike the partitioning-based strategy, the proposed parallel router uses a task-based concurrency strategy. Finally, a 3-D wirelength optimization technique is proposed to further refine the 3-D routing results. Experimental results reveal that the proposed SGR uses less wirelength and runs faster than most of other state-of-the-art global routers with a different set of parameters , , , . Compared to the proposed SGR, the proposed parallel router yields almost the same routing quality with average 2.71 and 3.12-fold speedup on overflow-free and hard-to-route cases, respectively, when running on a 4-core system.
| Original language | English |
|---|---|
| Article number | 6504553 |
| Pages (from-to) | 709-722 |
| Number of pages | 14 |
| Journal | IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems |
| Volume | 32 |
| Issue number | 5 |
| DOIs | |
| State | Published - 2013 |
Keywords
- Global routing
- maze routing
- multithreaded routing
- physical design
- rip-up and reroute
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