Moving around in virtual space with spider silk

Ping Hsuan Han, XDa-Yuan Huang, Hsin Ruey Tsai, Po Chang Chen, Chen Hsin Hsieh, Kuan Ying Lu, De Nian Yang, Yi Ping Hung

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

7 Scopus citations

Abstract

With the recent advances of wearable I/O devices, designers of immersive VR systems are able to provide users with many different ways to explore the virtual space. For example, Birdly [Rheiner 2014] is a flying simulator composed of visual, auditory, and smell feedback that can provide the user a compelling experience of flying in the sky. SpiderVision adopts a non-see-through head-mounted display (HMD) and two cameras with opposite directions to provide the user a front-and-back vision [Fan et al. 2014]. Although the use of HMD is quite popular recently, moving around in a virtual space is not as easy as looking around in a virtual space, mainly because position tracking is more complicated than orientation tracking with state-of-the-art technologies. Our goal is to provide the user the first-person perspective and experience of moving around in 3D space like a super human - jump high, glide off, fly with rope, teleport, etc., even without the position tracking technologies.

Original languageEnglish
Title of host publicationACM SIGGRAPH 2015 Emerging Technologies, SIGGRAPH 2015
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450336352
DOIs
StatePublished - 31 Jul 2015
EventInternational Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2015 - Los Angeles, United States
Duration: 9 Aug 201513 Aug 2015

Publication series

NameACM SIGGRAPH 2015 Emerging Technologies, SIGGRAPH 2015

Conference

ConferenceInternational Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2015
Country/TerritoryUnited States
CityLos Angeles
Period9/08/1513/08/15

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