TY - GEN
T1 - Moving around in virtual space with spider silk
AU - Han, Ping Hsuan
AU - Huang, XDa-Yuan
AU - Tsai, Hsin Ruey
AU - Chen, Po Chang
AU - Hsieh, Chen Hsin
AU - Lu, Kuan Ying
AU - Yang, De Nian
AU - Hung, Yi Ping
PY - 2015/7/31
Y1 - 2015/7/31
N2 - With the recent advances of wearable I/O devices, designers of immersive VR systems are able to provide users with many different ways to explore the virtual space. For example, Birdly [Rheiner 2014] is a flying simulator composed of visual, auditory, and smell feedback that can provide the user a compelling experience of flying in the sky. SpiderVision adopts a non-see-through head-mounted display (HMD) and two cameras with opposite directions to provide the user a front-and-back vision [Fan et al. 2014]. Although the use of HMD is quite popular recently, moving around in a virtual space is not as easy as looking around in a virtual space, mainly because position tracking is more complicated than orientation tracking with state-of-the-art technologies. Our goal is to provide the user the first-person perspective and experience of moving around in 3D space like a super human - jump high, glide off, fly with rope, teleport, etc., even without the position tracking technologies.
AB - With the recent advances of wearable I/O devices, designers of immersive VR systems are able to provide users with many different ways to explore the virtual space. For example, Birdly [Rheiner 2014] is a flying simulator composed of visual, auditory, and smell feedback that can provide the user a compelling experience of flying in the sky. SpiderVision adopts a non-see-through head-mounted display (HMD) and two cameras with opposite directions to provide the user a front-and-back vision [Fan et al. 2014]. Although the use of HMD is quite popular recently, moving around in a virtual space is not as easy as looking around in a virtual space, mainly because position tracking is more complicated than orientation tracking with state-of-the-art technologies. Our goal is to provide the user the first-person perspective and experience of moving around in 3D space like a super human - jump high, glide off, fly with rope, teleport, etc., even without the position tracking technologies.
UR - http://www.scopus.com/inward/record.url?scp=84957940069&partnerID=8YFLogxK
U2 - 10.1145/2782782.2792483
DO - 10.1145/2782782.2792483
M3 - Conference contribution
AN - SCOPUS:84957940069
T3 - ACM SIGGRAPH 2015 Emerging Technologies, SIGGRAPH 2015
BT - ACM SIGGRAPH 2015 Emerging Technologies, SIGGRAPH 2015
PB - Association for Computing Machinery, Inc
T2 - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2015
Y2 - 9 August 2015 through 13 August 2015
ER -