The chapter begins by discussing the modeling and simulation techniques for garments. It reviews the three approaches for modeling garments: geometry based, physically based and hybrid. Computer graphics techniques and collision detection methods are then described for interactive garment simulation. To render garments realistically, they are discretized as polygons, with patterns repeated over the whole surface of the garments, and a bidirectional reflectance distribution function is then used for computing the light interaction with the surface of the garments. The future development of modeling and simulation of garment materials is discussed at the end of the chapter.
|Title of host publication||Computer Technology for Textiles and Apparel|
|Number of pages||27|
|State||Published - 1 Jul 2011|
- Garment modeling
- Garment simulation
- Garment visualization