Measuring the client performance and energy consumption in mobile cloud gaming

Chun-Ying Huang, Po Han Chen, Yu Ling Huang, Kuan Ta Chen, Cheng Hsin Hsu

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Mobile cloud gaming allows gamers to play games on resource-constrained mobile devices, and a measurement study to quality the client performance and energy consumption is crucial to attract and retain the gamers. In this paper, we adopt an open source cloud gaming platform to conduct extensive experiments on real mobile clients. Our experiment results show two major findings that are of interests to researchers, developers, and gamers. First, compared to mobile native games, mobile cloud games save energy by up to 30%. Second, the frame rate, bit rate, and resolution all affect the decoders' resource consumption, while frame rate imposes the highest impact. These findings shed some light on the further enhancements of the emerging mobile cloud gaming platforms.

Original languageEnglish
Title of host publication2014 13th Annual Workshop on Network and Systems Support for Games, NetGames 2014
PublisherIEEE Computer Society
Volume2015-January
EditionJanuary
ISBN (Electronic)9781479968824
DOIs
StatePublished - 14 Jan 2015
Event2014 13th Annual Workshop on Network and Systems Support for Games, NetGames 2014 - Nagoya, Japan
Duration: 4 Dec 20145 Dec 2014

Publication series

NameAnnual Workshop on Network and Systems Support for Games
NumberJanuary
Volume2015-January
ISSN (Print)2156-8138
ISSN (Electronic)2156-8146

Conference

Conference2014 13th Annual Workshop on Network and Systems Support for Games, NetGames 2014
Country/TerritoryJapan
CityNagoya
Period4/12/145/12/14

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