TY - JOUR
T1 - Making and animating transformable 3D models
AU - Huang, Yi Jheng
AU - Chan, Shu Yuan
AU - Lin, Wen-Chieh
AU - Chuang, Shan Yu
PY - 2016/2/1
Y1 - 2016/2/1
N2 - Abstract Transformable models are 3D models whose shapes can be changed by rotating or translating their component parts. They have a variety of applications in our daily lives, being used in film props and sets, robots, furniture, tools, and toys. Successful transformable models, however, are challenging to create. In this paper, we present a new approach to designing and animating a transformable model, in which a source model is optimally segmented based on a target model and skeleton provided by users, and the motion of transformation is mapped from the source to target models. Our experimental results indicate that our system can transform a 3D model plausibly.
AB - Abstract Transformable models are 3D models whose shapes can be changed by rotating or translating their component parts. They have a variety of applications in our daily lives, being used in film props and sets, robots, furniture, tools, and toys. Successful transformable models, however, are challenging to create. In this paper, we present a new approach to designing and animating a transformable model, in which a source model is optimally segmented based on a target model and skeleton provided by users, and the motion of transformation is mapped from the source to target models. Our experimental results indicate that our system can transform a 3D model plausibly.
KW - Character animation
KW - Segmentation
KW - Transformable models
UR - http://www.scopus.com/inward/record.url?scp=84939547543&partnerID=8YFLogxK
U2 - 10.1016/j.cag.2015.07.014
DO - 10.1016/j.cag.2015.07.014
M3 - Article
AN - SCOPUS:84939547543
SN - 0097-8493
VL - 54
SP - 127
EP - 134
JO - Computers and Graphics (Pergamon)
JF - Computers and Graphics (Pergamon)
M1 - 2626
ER -