TY - JOUR
T1 - Lighting and foggy effect transfer
AU - Huang, Tsung Shian
AU - Huang, Fu Hsi
AU - Lin, Wen-Chieh
AU - Chuang, Jung-Hong
N1 - Publisher Copyright:
© 2017 Institute of Information Science. All Rights Reserved.
PY - 2017/9
Y1 - 2017/9
N2 - Participating media, e.g., fog and smoke, play an important role in computer animation and games. They influence the atmosphere of scenes by inducing some special lighting effects, such as the distant blur, glows, and god rays. To design the lighting effects in a scene with fog or smoke, users usually need to tune many parameters to achieve their goal. In this paper, we propose a method that aims to transfer the desired lighting and homogeneous foggy effects in target images, including glow, god rays, and fog attributes, to a 3D scene by solving an inverse problem. The experimental results show that our approach is effective, intuitive, and user-friendly.
AB - Participating media, e.g., fog and smoke, play an important role in computer animation and games. They influence the atmosphere of scenes by inducing some special lighting effects, such as the distant blur, glows, and god rays. To design the lighting effects in a scene with fog or smoke, users usually need to tune many parameters to achieve their goal. In this paper, we propose a method that aims to transfer the desired lighting and homogeneous foggy effects in target images, including glow, god rays, and fog attributes, to a 3D scene by solving an inverse problem. The experimental results show that our approach is effective, intuitive, and user-friendly.
KW - Computer graphics
KW - Foggy effect
KW - Inverse design
KW - Lighting design
KW - Rendering
UR - http://www.scopus.com/inward/record.url?scp=85049884958&partnerID=8YFLogxK
U2 - 10.6688/JISE.2017.33.5.4
DO - 10.6688/JISE.2017.33.5.4
M3 - Article
AN - SCOPUS:85049884958
SN - 1016-2364
VL - 33
SP - 1163
EP - 1176
JO - Journal of Information Science and Engineering
JF - Journal of Information Science and Engineering
IS - 5
ER -