Learning overtaking and blocking skills in simulated car racing

Han Hsien Huang, Tsaipei Wang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

10 Scopus citations

Abstract

In this paper we describe the analysis of using Q-learning to acquire overtaking and blocking skills in simulated car racing games. Overtaking and blocking are more complicated racing skills compared to driving alone, and past work on this topic has only touched overtaking in very limited scenarios. Our work demonstrates that a driving AI agent can learn overtaking and blocking skills via machine learning, and the acquired skills are applicable when facing different opponent types and track characteristics, even on actual built-in tracks in TORCS.

Original languageEnglish
Title of host publication2015 IEEE Conference on Computational Intelligence and Games, CIG 2015 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages439-445
Number of pages7
ISBN (Electronic)9781479986217
DOIs
StatePublished - 4 Nov 2015
Event2015 IEEE Conference on Computational Intelligence and Games, CIG 2015 - Tainan, Taiwan
Duration: 31 Aug 20152 Sep 2015

Publication series

Name2015 IEEE Conference on Computational Intelligence and Games, CIG 2015 - Proceedings

Conference

Conference2015 IEEE Conference on Computational Intelligence and Games, CIG 2015
Country/TerritoryTaiwan
CityTainan
Period31/08/152/09/15

Keywords

  • Car Racing
  • Q-learning
  • TORCS

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