TY - JOUR
T1 - Joint media engagement between parents and preschoolers in the U.S., China, and Taiwan
AU - Yen, Kate
AU - Chen, Yeqi
AU - Cheng, Yi
AU - Chen, Sijin
AU - Chen, Ying Yu
AU - Ni, Yiran
AU - Hiniker, Alexis
PY - 2018/11
Y1 - 2018/11
N2 - Global app marketplaces make families in foreign countries easily accessible to developers, but most scholarship on joint media engagement (JME) between parents and children reports on data from participants in Western contexts. We conducted an observational lab study to examine how preschoolers (age 3-5) and parents (N=74) from three different regions of the world (communities in China, Taiwan, and the United States) engage with two types of tablet games: An instructional game with goals and an exploratory, open-ended game. We found systematic differences among groups and between games. For example, parents from China and Taiwan frequently picked up their child’s hand and used it as a tool to engage with the screen, a practice parents in our U.S. sample did not employ. Dyads from all three samples exhibited more warmth when playing an instructional game than an exploratory one. Our results suggest that characteristics of the populations we sampled interact with design features, that is, the same design prompted opposing behaviors in different groups. We conclude that it may be useful to examine goal-free and goal-oriented JME as separate constructs, that design choices influence the roles parents adopt during JME, and that the range of behaviors we observed complicate the prevailing research narrative of what positive and productive JME looks like.1
AB - Global app marketplaces make families in foreign countries easily accessible to developers, but most scholarship on joint media engagement (JME) between parents and children reports on data from participants in Western contexts. We conducted an observational lab study to examine how preschoolers (age 3-5) and parents (N=74) from three different regions of the world (communities in China, Taiwan, and the United States) engage with two types of tablet games: An instructional game with goals and an exploratory, open-ended game. We found systematic differences among groups and between games. For example, parents from China and Taiwan frequently picked up their child’s hand and used it as a tool to engage with the screen, a practice parents in our U.S. sample did not employ. Dyads from all three samples exhibited more warmth when playing an instructional game than an exploratory one. Our results suggest that characteristics of the populations we sampled interact with design features, that is, the same design prompted opposing behaviors in different groups. We conclude that it may be useful to examine goal-free and goal-oriented JME as separate constructs, that design choices influence the roles parents adopt during JME, and that the range of behaviors we observed complicate the prevailing research narrative of what positive and productive JME looks like.1
KW - Child-computer interaction
KW - Game design
KW - Joint media engagement
KW - Mobile computing
KW - Preschool
UR - http://www.scopus.com/inward/record.url?scp=85066420679&partnerID=8YFLogxK
U2 - 10.1145/3274461
DO - 10.1145/3274461
M3 - Article
AN - SCOPUS:85066420679
SN - 2573-0142
VL - 2
JO - Proceedings of the ACM on Human-Computer Interaction
JF - Proceedings of the ACM on Human-Computer Interaction
IS - CSCW
M1 - 192
ER -