Intuitive 3D flight gaming with tangible objects

Jhe Wei Lin*, Po Wen Cheng, Chien Hung Lin, I-Chen Lin

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

Object movement in virtual 3D space involves 3D rotations and translations. Conventional desktop interfaces are difficult for a user to simultaneously control the variations of six degrees of freedom. In this paper, we present a vision-based user-friendly method for this purpose. A user can simply grasp one or more objects and fly the objects intuitively. The proposed system using an efficient method to detect and track the objects in the scene. The estimated object motions are used to drive the corresponding targets on the screen or to trigger predefined actions. This interface can track more than one objects at an interactive rate and is applied to a 3D flight shooting game.

Original languageEnglish
Title of host publicationSIGGRAPH 2016 - ACM SIGGRAPH 2016 Posters
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450343718
DOIs
StatePublished - 24 Jul 2016
EventACM International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2016 - Anaheim, United States
Duration: 24 Jul 201628 Jul 2016

Publication series

NameSIGGRAPH 2016 - ACM SIGGRAPH 2016 Posters

Conference

ConferenceACM International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2016
Country/TerritoryUnited States
CityAnaheim
Period24/07/1628/07/16

Keywords

  • 3D game
  • Tangible interface
  • Tracking

Fingerprint

Dive into the research topics of 'Intuitive 3D flight gaming with tangible objects'. Together they form a unique fingerprint.

Cite this