Abstract
In this paper, we propose an interactive model decomposition scheme. In preprocess, we automatically build a protrusive graph for any given 3D model. The purpose of the Protrusive Graph gives the user a good clue in partitioning the model into visually significant parts. This scheme can then interactively partition models according to the user-specified partitioning requirements. Finally, iterative clustering is used to stabilize our partitions and a smoothing refinement is used to smooth the boundary between adjacent partitions. The experimental results show that the proposed scheme is a flexible and powerful method of decomposing models into their significant components.
Original language | English |
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Pages (from-to) | 1887-1896 |
Number of pages | 10 |
Journal | International Journal of Innovative Computing, Information and Control |
Volume | 4 |
Issue number | 8 |
State | Published - 1 Aug 2008 |
Keywords
- Clustering
- Mesh decomposition
- Protrusive graph