Abstract
This paper presents a novel optimization framework for estimating the static or dynamic surfaces with details. The proposed method uses dense depths from a structured-light system or sparse ones from motion capture as the initial positions, and exploits non-Lambertian reflectance models to approximate surface reflectance. Multi-stage shape-from-shading (SFS) is then applied to optimize both shape geometry and reflectance properties. Because this method uses non-Lambertian properties, it can compensate for triangulation reconstruction errors caused by view-dependent reflections. This approach can also estimate detailed undulations on textureless regions, and employs spatial-temporal constraints for reliably tracking time-varying surfaces. Experiment results demonstrate that accurate and detailed 3D surfaces can be reconstructed from images acquired by off-the-shelf devices.
Original language | English |
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Pages (from-to) | 55-68 |
Number of pages | 14 |
Journal | Computer Animation and Virtual Worlds |
Volume | 21 |
Issue number | 1 |
DOIs | |
State | Published - Jan 2010 |
Keywords
- Facial animation
- Image-based 3D modeling
- Motion capture
- Non-Lambertian reflection
- Shape-from-shading