Gaminganywhere: An open-source cloud gaming testbed

Chun-Ying Huang, De Yu Chen, Cheng Hsin Hsu, Kuan Ta Chen

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

15 Scopus citations

Abstract

While cloud gaming opens new business opportunity, it also poses tremendous challenges as the Internet only provides best-effort service and gamers are hard to please. Although researchers have various ideas to improve cloud gaming systems, existing cloud gaming systems are closed and proprietary, and cannot be used to evaluate these ideas. We present GamingAnywhere, the first open-source cloud gaming system, which is extensible, portable, and configurable. GamingAnywhere may be used by: (i) researchers and engineers to implement and test their new ideas, (ii) ser- vice providers to develop cloud gaming services, and (iii) gamers to set up private cloud gaming systems. Details on GamingAnywhere are given in this paper. We firmly believe GamingAnywhere will stimulate future studies on cloud gaming and real-time interactive distributed systems.

Original languageEnglish
Title of host publicationMM 2013 - Proceedings of the 2013 ACM Multimedia Conference
Pages827-830
Number of pages4
DOIs
StatePublished - 18 Nov 2013
Event21st ACM International Conference on Multimedia, MM 2013 - Barcelona, Spain
Duration: 21 Oct 201325 Oct 2013

Publication series

NameMM 2013 - Proceedings of the 2013 ACM Multimedia Conference

Conference

Conference21st ACM International Conference on Multimedia, MM 2013
Country/TerritorySpain
CityBarcelona
Period21/10/1325/10/13

Keywords

  • Performance evaluation
  • Remote gaming

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