Four-Dimensional Shopping Mall: Sequential Group Willingness Optimization under VR Environments

Hong-Han Shuai, Yueh Hsue Li, Chun Chieh Feng, Wen-Chih Peng

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

Nowadays, people get used to buying a variety of commodities from e-commerce platforms because of the convenience and easy access to Internet. As a result, the sales on e-commerce platforms have grown exponentially. It is promising to customize the online shops for different users under VR environments since users do not need to waste time of going upstairs or downstairs for finding interesting commodities. Therefore, in this demo paper, we propose a novel four-dimensional shopping mall that offers online group shopping services with the customized shop recommendation, where a group of friends in the proposed four-dimensional shopping mall can teleport to the next shop by one click. We formulate a Sequential group wIllingness OptimizatioN (SION) problem, prove SION is NP-hard, and provide an efficient algorithm called ζ-GSS. The experimental results show that the solution quality of the proposed ζ-GSS is close to the optimal solution, while the execution time only requires 3.3%. Finally, we build the prototype of the four-dimensional shopping mall, which can be demonstrated for users to experience the next-generation online shopping.

Original languageEnglish
Title of host publicationThe Web Conference 2018 - Companion of the World Wide Web Conference, WWW 2018
PublisherAssociation for Computing Machinery, Inc
Pages131-134
Number of pages4
ISBN (Electronic)9781450356404
DOIs
StatePublished - 23 Apr 2018
Event27th International World Wide Web, WWW 2018 - Lyon, France
Duration: 23 Apr 201827 Apr 2018

Publication series

NameThe Web Conference 2018 - Companion of the World Wide Web Conference, WWW 2018

Conference

Conference27th International World Wide Web, WWW 2018
Country/TerritoryFrance
CityLyon
Period23/04/1827/04/18

Keywords

  • e-commerce
  • new human-computer interfaces
  • social networks

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