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Filmic framing in video games: a comparative analysis of screen space design
Yu Ching Chang
*
,
Chi-Min Hsieh
*
Corresponding author for this work
Institute of Applied Arts
Research output
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Contribution to journal
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Article
›
peer-review
3
Scopus citations
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Keyphrases
Comparative Analysis
100%
Direct Interaction
25%
Film Theory
25%
Framing Practices
25%
Game Design
50%
Immersive multimedia
25%
In Films
25%
Main Components
25%
Multimedia Applications
25%
Popular
25%
Qualitative Descriptive Approach
25%
Research-based
25%
Screen Space
100%
Space Design
100%
Video Games
100%
Visual Perspective
25%
Computer Science
Comparative Analysis
100%
Content Analysis
50%
Direct Interaction
50%
Game Design
100%
Main Component
50%
Multimedia Application
50%
videogame
100%
Social Sciences
Comparative Analysis
100%
Content Analysis
33%
Framing
100%
Hypermedia
33%
Video Games
100%
Engineering
Comparative Analysis
100%
Design Space
100%
Direct Interaction
50%
Film Theory
50%
Main Component
50%