Eye Space: An Analytical Framework for the Screen-Mediated Relationship in Video Games

Yu Ching Chang, Chi-Min Hsieh

Research output: Contribution to journalArticlepeer-review


This article explores the connections between players and game worlds through the screen-mediated space in games—i.e., eye space. Eye space is the crucial link between players and the game world; it’s the decisive area where the gameplay takes place. However, the concept of eye space is not attention to and is frequently confused with game space because the two are closely connected and sometimes they can even interchange with each other. Thus, the study focuses on the basic building blocks and the structure of eye space in games. An analytical framework based on the existing literature and practice is proposed with special attention on the interactive nature of video games in order to examine the interplay between players and game spaces. The framework encompasses three aspects: the visual elements within the eye space, the relation of eye space to the players, and the interaction of eye space with the game space. This study aims to establish a common language to describe the screen-mediated space in games and provide further insight into game design.
Original languageEnglish
Pages (from-to)84-101
Number of pages18
JournalArt and Design Review
Issue number1
StatePublished - Feb 2017


  • Video Games
  • Eye Space
  • Gameplay
  • Game Design
  • Game Space


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