Effects of the multiple solutions and question prompts on generalization and justification for non-routine mathematical problem solving in a computer game context

Chun Yi Lee*, Ming-Jang Chen, Wen Long Chang

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

11 Scopus citations

Abstract

The aim of this study is to investigate the effects of solution methods and question prompts on generalization and justification of non-routine problem solving for Grade 9 students. The learning activities are based on the context of the frog jumping game. In addition, related computer tools were used to support generalization and justification of non-routine problem solving. Non-equivalent pretest/posttest quasi experimental design was adopted in this study. The experimental results are summarized as follows: (1) generalization and justification performance of non-routine problem solving for students in the specific prompt group is significantly better than that for students in the general prompt group, and (2) generalization and justification performance of non-routine problem solving for students in the multiple-solution group is significantly better than that for students in the single-solution group. Finally, suggestions were proposed based on the results found in this study, which may serve as useful directions for teachers and future studies.

Original languageEnglish
Pages (from-to)89-99
Number of pages11
JournalEurasia Journal of Mathematics, Science and Technology Education
Volume10
Issue number2
DOIs
StatePublished - 2014

Keywords

  • Computer game
  • Generalization and justification
  • Multiple solution method
  • Non-routine problem solving
  • Pattern reasoning

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