Educational board game and flashcard: Which one is better for learners at beginner level of Chinese language?

Ju May Wen, Hai Dung Do, Eric Zhi Feng Liu, Chun Hung Lin, Shihping Kevin Huang

Research output: Contribution to journalArticlepeer-review

2 Scopus citations

Abstract

The purpose of this study is to compare the impacts of flashcard and board games on the learning motivation, flow experience, and learning outcomes of learners of Chinese language. The subjects of this research were 34 learners who took beginner Chinese courses. Empirical research found out that both flashcard and board games have positively significant effects on learners’ learning motivation, flow experience and learning outcomes. In which, learners in the board game group have significantly higher learning outcomes than those in the flashcards group. However, the learning motivation and flow experience of the flashcard group are significantly higher than that of the educational board game group.

Original languageEnglish
Pages (from-to)89-104
Number of pages16
JournalInternational Journal of Serious Games
Volume7
Issue number4
DOIs
StatePublished - 2020

Keywords

  • Board games
  • Chinese-language teaching
  • Flashcards
  • Game-based learning

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