Driving style imitation in simulated car racing using style evaluators and multi-objective evolution of a fuzzy logic controller

Tsaipei Wang*, Keng Te Liaw

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

This paper describes a new approach to driving style imitation in simulated car racing games. Our goal is to be able to create non-personal characters (NPCs) that both run competitively and exhibit some driving style traits of the player being imitated. We introduce a style evaluator function that can measure the style similarity between driving records even from different tracks. The effectiveness of such style evaluators are verified using driving records of both NPCs and human players. To build NPC drivers that can imitate particular human players, we use a base driver AI based on a fuzzy logic controller and optimizes its parameters using multi-objective evolution. This is the first work on driver imitation that actually allows several human players to drive in their only natural, not instructed, styles. Our results show evidences that the created imitator NPCs do possess traits of styles of the respective human players being modeled.

Original languageEnglish
Title of host publication2014 IEEE Conference on Norbert Wiener in the 21st Century
Subtitle of host publicationDriving Technology's Future, 21CW 2014 - Incorporating the Proceedings of the 2014 North American Fuzzy Information Processing Society Conference, NAFIPS 2014, Conference Proceedings
EditorsMartin Gibbs
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781479945627
DOIs
StatePublished - 1 Jan 2014
Event2014 IEEE Conference on Norbert Wiener in the 21st Century, 21CW 2014 - Boston, United States
Duration: 24 Jun 201426 Jun 2014

Publication series

Name2014 IEEE Conference on Norbert Wiener in the 21st Century: Driving Technology's Future, 21CW 2014 - Incorporating the Proceedings of the 2014 North American Fuzzy Information Processing Society Conference, NAFIPS 2014, Conference Proceedings

Conference

Conference2014 IEEE Conference on Norbert Wiener in the 21st Century, 21CW 2014
Country/TerritoryUnited States
CityBoston
Period24/06/1426/06/14

Keywords

  • Computer games
  • Fuzzy rules
  • Multi-objective evolution
  • Player imitation
  • Simulated car racing
  • TORCS

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