Digital artwork creation using water and sand on a two-dimensional surface

Ting Yu Chen, Sai-Keung Wong

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

In this paper, we developed a system which enables users to draw pictures of sand and water on a two-dimensional surface in a virtual environment. By mixing water and sand for artwork creation, we can create di-erent styles of pictures. Our system has three major subsystems: water animation system, sand animation system and rendering system. In the simulation part, we compute the motion of sand and water based on the interactions for water-water, sand-water and sand-sand. In the rendering part, we attempt to balance the rendering quality and the computation cost. We render water using a ray tracing method and the sand is rendered with shadow. Thus, the rendered results of water and sand look like 2.5D. We tested our system and the experimental results showed that the users could create a variety of pictures of sand and water.

Original languageEnglish
Title of host publication8th International Symposium on Visual Information Communication and Interaction, VINCI 2015
EditorsPaolo Bottoni, Takayuki Itoh, Shigeo Takahashi
PublisherAssociation for Computing Machinery
Pages52-60
Number of pages9
ISBN (Electronic)9781450334822
DOIs
StatePublished - 24 Aug 2015
Event8th International Symposium on Visual Information Communication and Interaction, VINCI 2015 - Tokyo, Japan
Duration: 24 Aug 201526 Aug 2015

Publication series

NameACM International Conference Proceeding Series

Conference

Conference8th International Symposium on Visual Information Communication and Interaction, VINCI 2015
Country/TerritoryJapan
CityTokyo
Period24/08/1526/08/15

Keywords

  • Animation
  • Digital art
  • Height map
  • Particle system
  • Sand
  • Water

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