Decision Making of Ball-Batting Robots Based on Deep Reinforcement Learning

Tesheng Hsiao*, Hsuan Che Kao

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Ball-batting is a challenging task because it requires excellent eye-hand coordination and instantaneous decision making. Moreover, as a winning strategy, the task of ball-batting concerns not only about "hitting a flying ball with a bat", but about "sending the rebounding ball to a prespecified location". Therefore, the decisions on when and where to hit the ball and what the velocity of the bat is at the impact time are crucial for a successful ball-batting. Making such decisions should consider the flying and rebounding behavior of the ball and is very complicated. In this paper, we apply the deep reinforcement learning (DRL) method to train the ball-batting robot developed by the authors for making timely and appropriate batting decisions. A simulated environment consisting of a physical flying model and a neural network rebounding model is constructed for efficient training. Then experiments in the real world are conducted and the results show that after being trained by DRL, the robot can hit the incoming ball in all tests and send the rebounding ball to the target location with a successful rate of 58.8%.

Original languageEnglish
Title of host publication2023 American Control Conference, ACC 2023
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages782-787
Number of pages6
ISBN (Electronic)9798350328066
DOIs
StatePublished - 2023
Event2023 American Control Conference, ACC 2023 - San Diego, United States
Duration: 31 May 20232 Jun 2023

Publication series

NameProceedings of the American Control Conference
Volume2023-May
ISSN (Print)0743-1619

Conference

Conference2023 American Control Conference, ACC 2023
Country/TerritoryUnited States
CitySan Diego
Period31/05/232/06/23

Keywords

  • ball-batting robot
  • deep deterministic policy gradient (DDPG)
  • deep reinforcement learning (DRL)
  • eyehand coordination
  • visual tracking

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