Controllable and real-time reproducible perlin noise

Wei Chien Cheng, Wen-Chieh Lin, Yi Jheng Huang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

Perlin noise is widely used to render natural phenomena or enrich the variety of motion in computer graphics; however, there is less attention on controlling Perlin noise. We present an approach to modify and control the value of Perlin noise function, which closely follows a user-specified pattern while preserving the original statistical properties of the noise. The problem is formulated as a multi-level optimization process, in which the optimization is performed from low frequency to high frequency bands. Our approach can easily achieve global and local control in designing texture patterns and reproduce same patterns without re-optimization.

Original languageEnglish
Title of host publicationSmart Graphics - 12th International Symposium, SG 2014, Proceedings
PublisherSpringer Verlag
Pages86-97
Number of pages12
ISBN (Print)9783319116495
DOIs
StatePublished - 2014
Event12th International Symposium on Smart Graphics, SG 2014 - Taipei, Taiwan
Duration: 27 Aug 201429 Aug 2014

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume8698 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference12th International Symposium on Smart Graphics, SG 2014
Country/TerritoryTaiwan
CityTaipei
Period27/08/1429/08/14

Keywords

  • Controllable noise
  • Perlin noise

Fingerprint

Dive into the research topics of 'Controllable and real-time reproducible perlin noise'. Together they form a unique fingerprint.

Cite this